// Wake up sleeping threads
TM.wake_sleeping_threads();
- for (int i = 1; i < TM.active_threads(); i++)
- assert(TM.thread_is_available(i, 0));
-
// Set thinking time
int myTime = time[side_to_move];
int myIncrement = increment[side_to_move];
// If we are not thinking, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
while ( threadID != 0
- && !AllThreadsShouldExit
&& (AllThreadsShouldSleep || threadID >= ActiveThreads))
{
threads[threadID].state = THREAD_SLEEPING;
#if !defined(_MSC_VER)
pthread_mutex_lock(&WaitLock);
- pthread_cond_wait(&WaitCond, &WaitLock);
+ if (AllThreadsShouldSleep || threadID >= ActiveThreads)
+ pthread_cond_wait(&WaitCond, &WaitLock);
pthread_mutex_unlock(&WaitLock);
#else
WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
#endif
- // State is already changed by wake_sleeping_threads()
- assert(threads[threadID].state == THREAD_AVAILABLE || threadID >= ActiveThreads);
}
+ // If thread has just woken up, mark it as available
+ if (threads[threadID].state == THREAD_SLEEPING)
+ threads[threadID].state = THREAD_AVAILABLE;
+
// If this thread has been assigned work, launch a search
if (threads[threadID].state == THREAD_WORKISWAITING)
{
// finished their work at this split point, return from the idle loop.
if (waitSp != NULL && waitSp->cpus == 0)
{
- assert( threads[threadID].state == THREAD_AVAILABLE
- || threads[threadID].state == THREAD_SEARCHING);
+ assert(threads[threadID].state == THREAD_AVAILABLE);
threads[threadID].state = THREAD_SEARCHING;
return;
return;
for (int i = 1; i < ActiveThreads; i++)
- {
assert(threads[i].state == THREAD_SLEEPING);
- threads[i].state = THREAD_AVAILABLE;
- }
-
#if !defined(_MSC_VER)
pthread_mutex_lock(&WaitLock);
pthread_cond_broadcast(&WaitCond);