if (!RootNode)
{
// Step 2. Check for aborted search and immediate draw
- if (Signals.stop || pos.is_draw<false>() || ss->ply > MAX_PLY)
+ if (Signals.stop || pos.is_draw<false,true>() || ss->ply > MAX_PLY)
return DrawValue[pos.side_to_move()];
// Step 3. Mate distance pruning. Even if we mate at the next move our score
if (alpha >= beta)
return alpha;
}
+ else
+ {
+ if(pos.is_draw<false,false>()) return DrawValue[pos.side_to_move()];
+ }
// Step 4. Transposition table lookup
// We don't want the score of a partial search to overwrite a previous full search
ss->ply = (ss-1)->ply + 1;
// Check for an instant draw or maximum ply reached
- if (pos.is_draw<true>() || ss->ply > MAX_PLY)
+ if (pos.is_draw<true,true>() || ss->ply > MAX_PLY)
return DrawValue[pos.side_to_move()];
// Transposition table lookup. At PV nodes, we don't use the TT for
&& pos.is_pseudo_legal(m)
&& pos.pl_move_is_legal(m, pos.pinned_pieces())
&& ply < MAX_PLY
- && (!pos.is_draw<false>() || ply < 2))
+ && (!pos.is_draw<false,true>() || ply < 2))
{
pv.push_back(m);
pos.do_move(m, *st++);