&& move != ss->killers[1])
{
ss->reduction = reduction<PvNode>(depth, moveCount);
&& move != ss->killers[1])
{
ss->reduction = reduction<PvNode>(depth, moveCount);
if (move == countermoves[0] || move == countermoves[1])
ss->reduction = std::max(DEPTH_ZERO, ss->reduction-ONE_PLY);
if (move == countermoves[0] || move == countermoves[1])
ss->reduction = std::max(DEPTH_ZERO, ss->reduction-ONE_PLY);