&& ( (approximateEval < beta - RazorMargin && depth < RazorDepth)
||(approximateEval < beta - PawnValueMidgame && depth <= OnePly)))
{
&& ( (approximateEval < beta - RazorMargin && depth < RazorDepth)
||(approximateEval < beta - PawnValueMidgame && depth <= OnePly)))
{