&& (pos.is_discovered_check_on_king(~us, move) || pos.see_ge(move)))
extension = 1;
- // Last captures extension
- else if ( PieceValue[EG][pos.captured_piece()] > PawnValueEg
- && pos.non_pawn_material() <= 2 * RookValueMg)
- extension = 1;
-
// Add extension to new depth
newDepth += extension;