newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
// Make the move, and search it
- pos.do_move(move, u, dcCandidates);
+ pos.do_move(move, u);
if (i < MultiPV)
{
Move move, movesSearched[256];
int moveCount = 0;
Value value, bestValue = -VALUE_INFINITE;
- Bitboard dcCandidates = mp.discovered_check_candidates();
+ Color us = pos.side_to_move();
+ Bitboard dcCandidates = pos.discovered_check_candidates(us);
bool isCheck = pos.is_check();
- bool mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
+ bool mateThreat = pos.has_mate_threat(opposite_color(us));
// Loop through all legal moves until no moves remain or a beta cutoff
// occurs.
// Make and search the move
UndoInfo u;
- pos.do_move(move, u, dcCandidates);
+ pos.do_move(move, u);
if (moveCount == 1) // The first move in list is the PV
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
Move move, movesSearched[256];
int moveCount = 0;
Value value, bestValue = -VALUE_INFINITE;
- Bitboard dcCandidates = mp.discovered_check_candidates();
+ Bitboard dcCandidates = pos.discovered_check_candidates(pos.side_to_move());
Value futilityValue = VALUE_NONE;
bool useFutilityPruning = UseFutilityPruning
&& depth < SelectiveDepth
// Make and search the move
UndoInfo u;
- pos.do_move(move, u, dcCandidates);
+ pos.do_move(move, u);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth, isCheck ? NULL : &ei);
Move move;
int moveCount = 0;
- Bitboard dcCandidates = mp.discovered_check_candidates();
- bool enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
+ Color us = pos.side_to_move();
+ Bitboard dcCandidates = pos.discovered_check_candidates(us);
+ bool enoughMaterial = pos.non_pawn_material(us) > RookValueMidgame;
// Loop through the moves until no moves remain or a beta cutoff
// occurs.
// Make and search the move.
UndoInfo u;
- pos.do_move(move, u, dcCandidates);
+ pos.do_move(move, u);
Value value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
pos.undo_move(move, u);
// Make and search the move.
UndoInfo u;
- pos.do_move(move, u, sp->dcCandidates);
+ pos.do_move(move, u);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
// Make and search the move.
UndoInfo u;
- pos.do_move(move, u, sp->dcCandidates);
+ pos.do_move(move, u);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.