Move best = MOVE_NONE;
};
- // EasyMoveManager structure is used to detect an 'easy move'. When the PV is
- // stable across multiple search iterations, we can quickly return the best move.
+ // EasyMoveManager structure is used to detect an 'easy move'. When the PV is stable
+ // across multiple search iterations, we can quickly return the best move.
struct EasyMoveManager {
void clear() {
for (int d = 0; d < 16; ++d)
{
- FutilityMoveCounts[0][d] = int(2.4 + 0.773 * pow(d + 0.00, 1.8));
- FutilityMoveCounts[1][d] = int(2.9 + 1.045 * pow(d + 0.49, 1.8));
+ FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78));
+ FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00));
}
}
// Penalty for a quiet ttMove that fails low
else if (!pos.capture_or_promotion(ttMove))
{
- Value penalty = -stat_bonus(depth + ONE_PLY);
+ Value penalty = -stat_bonus(depth);
thisThread->history.update(pos.side_to_move(), ttMove, penalty);
update_cm_stats(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
}
// Step 13. Pruning at shallow depth
if ( !rootNode
+ && pos.non_pawn_material(pos.side_to_move())
&& bestValue > VALUE_MATED_IN_MAX_PLY)
{
if ( !captureOrPromotion