Move killers[2];
Depth reduction;
Value staticEval;
- bool skipNullMove;
+ bool skipEarlyPruning;
};
/// all non-pv moves.
struct RootMove {
- RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE), pv(1, m) {}
+ RootMove(Move m) : score(-VALUE_INFINITE), previousScore(-VALUE_INFINITE), pv(1, m) {}
bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
bool operator==(const Move& m) const { return pv[0] == m; }
void insert_pv_in_tt(Position& pos);
Value score;
- Value prevScore;
+ Value previousScore;
std::vector<Move> pv;
};