Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
+ CapturePieceToHistory captureHistory;
ContinuationHistory contHistory;
};
void search() override;
void check_time();
- bool easyMovePlayed, failedLow;
- double bestMoveChanges;
+ bool failedLow;
+ double bestMoveChanges, previousTimeReduction;
Value previousScore;
int callsCnt;
};