struct Thread {
-
- Thread() { memset(this, 0, sizeof(Thread)); }
-
SplitPoint *splitPoint;
volatile int activeSplitPoints;
uint64_t nodes;
volatile bool idle;
volatile bool sleeping;
volatile bool workIsWaiting;
- volatile bool printCurrentLine;
+ volatile bool printCurrentLineRequest;
unsigned char pad[64]; // set some distance among local data for each thread
};