// Shared data
Mutex mutex;
+ Position* activePositions[MAX_THREADS];
volatile uint64_t slavesMask;
volatile int64_t nodes;
volatile Value alpha;
class ThreadPool {
public:
- void init(); // No c'tor, Threads object is global and engine shall be fully initialized
- ~ThreadPool();
+ void init(); // No c'tor and d'tor, threads rely on globals that should
+ void exit(); // be initialized and valid during the whole thread lifetime.
Thread& operator[](size_t id) { return *threads[id]; }
bool use_sleeping_threads() const { return useSleepingThreads; }
template <bool Fake>
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
- Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
+ Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
private:
friend class Thread;
+ friend void check_time();
std::vector<Thread*> threads;
Thread* timer;