virtual ~ThreadBase() = default;
virtual void idle_loop() = 0;
void notify_one();
- void wait(std::atomic<bool>& b);
- void wait_while(std::atomic<bool>& b);
+ void wait(std::atomic_bool& b);
+ void wait_while(std::atomic_bool& b);
Mutex mutex;
ConditionVariable sleepCondition;
- std::atomic<bool> exit;
+ std::atomic_bool exit;
};
Material::Table materialTable;
Endgames endgames;
size_t idx, PVIdx;
- int maxPly;
- std::atomic<bool> searching;
+ int maxPly, callsCnt;
+ std::atomic_bool searching, resetCallsCnt;
Position rootPos;
Search::RootMoveVector rootMoves;
};
-/// MainThread and TimerThread are derived classes used to characterize the two
-/// special threads: the main one and the recurring timer.
+/// MainThread is a derived classes used to characterize the the main one
struct MainThread : public Thread {
MainThread() { thinking = true; } // Avoid a race with start_thinking()
virtual void idle_loop();
void join();
void think();
- std::atomic<bool> thinking;
-};
-
-struct TimerThread : public ThreadBase {
-
- static const int Resolution = 5; // Millisec between two check_time() calls
-
- virtual void idle_loop();
- void check_time();
-
- bool run = false;
+ std::atomic_bool thinking;
};
struct ThreadPool : public std::vector<Thread*> {
- void init(); // No constructor and destructor, threads rely on globals that should
+ void init(); // No constructor and destructor, threads rely on globals that should
void exit(); // be initialized and valid during the whole thread lifetime.
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void read_uci_options();
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
int64_t nodes_searched();
- TimerThread* timer;
};
extern ThreadPool Threads;