MovePicker *mp;
volatile int moves;
volatile int cpus;
- bool finished;
+ volatile bool stopRequest;
};
// ThreadState type is used to represent thread's current state
volatile int activeSplitPoints;
uint64_t nodes;
uint64_t betaCutOffs[2];
- volatile bool stopRequest;
volatile bool printCurrentLineRequest;
volatile ThreadState state;
unsigned char pad[64]; // set some distance among local data for each thread