#include "pawns.h"
#include "position.h"
#include "search.h"
-#include "thread_win32.h"
+#include "thread_win32_osx.h"
/// Thread class keeps together all the thread-related stuff. We use
ConditionVariable cv;
size_t idx;
bool exit = false, searching = true; // Set before starting std::thread
- std::thread stdThread;
+ NativeThread stdThread;
public:
explicit Thread(size_t);