/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#if !defined(THREAD_H_INCLUDED)
#define THREAD_H_INCLUDED
-#include <cstring>
+#include <set>
#include "lock.h"
#include "material.h"
// Const pointers to shared data
MovePicker* mp;
- SearchStack* ss;
+ Search::Stack* ss;
// Shared data
Lock lock;
bool split_point_finished(SplitPoint* sp) const;
void set_timer(int msec);
void wait_for_stop_or_ponderhit();
+ void stop_thinking();
void start_thinking(const Position& pos, const Search::LimitsType& limits,
- const std::vector<Move>& searchMoves, bool asyncMode);
+ const std::set<Move>& = std::set<Move>(), bool async = false);
template <bool Fake>
- Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue,
+ Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue,
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
private:
friend struct Thread;