TimeManagement Time; // Our global time management object
-// TimeManagement::init() is called at the beginning of the search and calculates
+// Called at the beginning of the search and calculates
// the bounds of time allowed for the current game ply. We currently support:
// 1) x basetime (+ z increment)
// 2) x moves in y seconds (+ z increment)
-
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
// If we have no time, no need to initialize TM, except for the start time,