////
#include <cassert>
+#include <cctype>
#include <iostream>
#include <sstream>
#include <string>
while (up >> token)
{
move = move_from_uci(pos, token);
- pos.do_move(move, st);
- if (pos.rule_50_counter() == 0)
- pos.reset_game_ply();
-
- pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
+ pos.do_setup_move(move, st);
}
// Our StateInfo st is about going out of scope so copy
// its content inside pos before it disappears.