VALUE_TYPE_NONE = 0,
VALUE_TYPE_UPPER = 1, // Upper bound
VALUE_TYPE_LOWER = 2, // Lower bound
- VALUE_TYPE_EVAL = 4, // Static evaluation value
-
- VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER,
- VALUE_TYPE_EV_UP = VALUE_TYPE_EVAL | VALUE_TYPE_UPPER,
- VALUE_TYPE_EV_LO = VALUE_TYPE_EVAL | VALUE_TYPE_LOWER
+ VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
};
return PieceValueEndgame[p];
}
-
-////
-//// Prototypes
-////
-
-extern Value value_to_tt(Value v, int ply);
-extern Value value_from_tt(Value v, int ply);
-extern int value_to_centipawns(Value v);
-extern Value value_from_centipawns(int cp);
-extern const std::string value_to_string(Value v);
-
-
#endif // !defined(VALUE_H_INCLUDED)