Use see() instead of see_sign() in previous patch
authorMarco Costalba <mcostalba@gmail.com>
Tue, 3 Jun 2014 10:38:58 +0000 (12:38 +0200)
committerMarco Costalba <mcostalba@gmail.com>
Tue, 3 Jun 2014 10:38:58 +0000 (12:38 +0200)
commit187a9fe5e7b8349b9eacf23e11cb801a32bb6b12
treef08968f45ed87923affce5f85637af21463670c1
parent6f48367094082ad03526f6ffe24d7c3873ff7386
Use see() instead of see_sign() in previous patch

Before it was working by accident in case of
see_sign() and failing with see() due to how
castle moves are coded (king captures the rook).

Better to explicitly filter out castling moves
and use see() without any surprise/trick.

No functional case.
src/search.cpp