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b1cf1ac)
With default value of 100 no change in regard of current
behaviour. Increasing the value makes SF to think a
longer time for each move. Decreasing the value makes SF
to move faster.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
enum TimeType { OptimumTime, MaxTime };
template<TimeType>
enum TimeType { OptimumTime, MaxTime };
template<TimeType>
- int remaining(int myTime, int movesToGo, int fullMoveNumber);
+ int remaining(int myTime, int movesToGo, int fullMoveNumber, int slowMover);
int emergencyBaseTime = Options["Emergency Base Time"];
int emergencyMoveTime = Options["Emergency Move Time"];
int minThinkingTime = Options["Minimum Thinking Time"];
int emergencyBaseTime = Options["Emergency Base Time"];
int emergencyMoveTime = Options["Emergency Move Time"];
int minThinkingTime = Options["Minimum Thinking Time"];
+ int slowMover = Options["Slow Mover"];
// Initialize to maximum values but unstablePVExtraTime that is reset
unstablePVExtraTime = 0;
// Initialize to maximum values but unstablePVExtraTime that is reset
unstablePVExtraTime = 0;
hypMyTime = std::max(hypMyTime, 0);
hypMyTime = std::max(hypMyTime, 0);
- t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
- t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
+ t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly, slowMover);
+ t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly, slowMover);
optimumSearchTime = std::min(optimumSearchTime, t1);
maximumSearchTime = std::min(maximumSearchTime, t2);
optimumSearchTime = std::min(optimumSearchTime, t1);
maximumSearchTime = std::min(maximumSearchTime, t2);
namespace {
template<TimeType T>
namespace {
template<TimeType T>
- int remaining(int myTime, int movesToGo, int currentPly)
+ int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
{
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
{
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
- int thisMoveImportance = move_importance(currentPly);
+ int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
int otherMovesImportance = 0;
for (int i = 1; i < movesToGo; i++)
int otherMovesImportance = 0;
for (int i = 1; i < movesToGo; i++)
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
o["Emergency Move Time"] = UCIOption(70, 0, 5000);
o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
o["Emergency Move Time"] = UCIOption(70, 0, 5000);
o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
+ o["Slow Mover"] = UCIOption(100, 10, 1000);
o["UCI_Chess960"] = UCIOption(false);
o["UCI_AnalyseMode"] = UCIOption(false);
}
o["UCI_Chess960"] = UCIOption(false);
o["UCI_AnalyseMode"] = UCIOption(false);
}