the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
+
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>
- MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) {
+ MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) {
Square to;
Bitboard pawns = pos.pawns(Us);
template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB,
SquareDelta TDELTA_NE, SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>
- MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
+ MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
Bitboard pawns = pos.pawns(Us);
Bitboard enemyPieces = pos.pieces_of_color(Them);
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
+
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
extern int generate_legal_moves(const Position &pos, MoveStack *mlist);
extern bool move_is_legal(const Position &pos, const Move m, Bitboard pinned);
+
#endif // !defined(MOVEGEN_H_INCLUDED)
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
+
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// First score by history, when no history is available then use
// piece/square tables values. This seems to be better then a
// random choice when we don't have an history for any move.
- Move m;\r
- int hs;\r
-\r
- for (int i = 0; i < numOfMoves; i++)\r
- {\r
- m = moves[i].move;\r
-\r
- if (m == killer1)\r
- hs = HistoryMax + 2;\r
- else if (m == killer2)\r
- hs = HistoryMax + 1;\r
- else\r
- hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);\r
-\r
- // Ensure moves in history are always sorted as first\r
- if (hs > 0)\r
- hs += 1000;\r
-\r
- moves[i].score = hs + pos.mg_pst_delta(m);\r
+ Move m;
+ int hs;
+
+ for (int i = 0; i < numOfMoves; i++)
+ {
+ m = moves[i].move;
+
+ if (m == killer1)
+ hs = HistoryMax + 2;
+ else if (m == killer2)
+ hs = HistoryMax + 1;
+ else
+ hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
+
+ // Ensure moves in history are always sorted as first
+ if (hs > 0)
+ hs += 1000;
+
+ moves[i].score = hs + pos.mg_pst_delta(m);
}
}
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
+<<<<<<< HEAD:src/movepick.h
+=======
+
+>>>>>>> d3600c39a745179ed6b094b305d0645e83a1ee86:src/movepick.h
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
+
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(_MSC_VER)
// Forcing value to bool 'true' or 'false' (performance warning)
-#pragma warning(disable: 4800) \r
-\r
+#pragma warning(disable: 4800)
+
#endif
////
////
/// FEN string for the initial position:
-const std::string StartPosition =
+const std::string StartPosition =
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
/// Maximum number of plies per game (220 should be enough, because the
/// Castle rights, encoded as bit fields:
enum CastleRights {
- NO_CASTLES = 0,
+ NO_CASTLES = 0,
WHITE_OO = 1,
- BLACK_OO = 2,
+ BLACK_OO = 2,
WHITE_OOO = 4,
BLACK_OOO = 8,
ALL_CASTLES = 15
/// The position data structure. A position consists of the following data:
-///
+///
/// * For each piece type, a bitboard representing the squares occupied
/// by pieces of that type.
/// * For each color, a bitboard representing the squares occupiecd by
// Reset the gamePly variable to 0
void reset_game_ply();
-
+
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
// Piece counts
int pieceCount[2][8]; // [color][pieceType]
-
+
// Piece lists
Square pieceList[2][8][16]; // [color][pieceType][index]
int index[64];
inline bool Position::square_is_weak(Square s, Color c) const {
return !(pawns(c) & outpost_mask(opposite_color(c), s));
}
-
+
inline Key Position::get_key() const {
return key;
}
static const Value EndgameLimit = 4 * RookValueMidgame - Value(325);
Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);
-
+
if (npm >= MidgameLimit)
return PHASE_MIDGAME;
else if(npm <= EndgameLimit)
inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1
- && piece_count(BLACK, BISHOP) == 1
+ && piece_count(BLACK, BISHOP) == 1
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
}
return pawns(c) & relative_rank_bb(c, RANK_7);
}
-
+
#endif // !defined(POSITION_H_INCLUDED)