friend void poll();
int ActiveThreads;
- volatile bool AllThreadsShouldExit, AllThreadsShouldSleep;
+ volatile bool AllThreadsShouldExit;
Thread threads[MAX_THREADS];
Lock MPLock, WaitLock;
WaitCondition WaitCond[MAX_THREADS];
// If we are not thinking, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
- while (AllThreadsShouldSleep || threadID >= ActiveThreads)
+ while (threadID >= ActiveThreads)
{
assert(!sp);
assert(threadID != 0);
#if !defined(_MSC_VER)
lock_grab(&WaitLock);
- if (AllThreadsShouldSleep || threadID >= ActiveThreads)
+ if (threadID >= ActiveThreads)
pthread_cond_wait(&WaitCond[threadID], &WaitLock);
lock_release(&WaitLock);
#else
// If this thread has been assigned work, launch a search
if (threads[threadID].state == THREAD_WORKISWAITING)
{
- assert(!AllThreadsShouldExit && !AllThreadsShouldSleep);
+ assert(!AllThreadsShouldExit);
threads[threadID].state = THREAD_SEARCHING;
AllThreadsShouldExit = false;
// Threads will be put to sleep as soon as created
- AllThreadsShouldSleep = true;
+ ActiveThreads = 1;
// All threads except the main thread should be initialized to THREAD_AVAILABLE
- ActiveThreads = 1;
threads[0].state = THREAD_SEARCHING;
for (i = 1; i < MAX_THREADS; i++)
threads[i].state = THREAD_AVAILABLE;
assert(threadID > 0);
assert(threads[threadID].state == THREAD_SLEEPING);
- AllThreadsShouldSleep = false; // Avoid the woken up thread comes back to sleep
-
#if !defined(_MSC_VER)
pthread_mutex_lock(&WaitLock);
pthread_cond_signal(&WaitCond[threadID]);
void ThreadsManager::put_threads_to_sleep() {
- assert(!AllThreadsShouldSleep || ActiveThreads == 1);
-
// This makes the threads to go to sleep
- AllThreadsShouldSleep = true;
+ ActiveThreads = 1;
}
/// The RootMoveList class