inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
assert(Pt != QUEEN);
+ assert(Pt != PAWN);
Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
+
if (Pt == KING)
- {
- Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
- b &= ~QueenPseudoAttacks[ksq];
- }
+ b &= ~QueenPseudoAttacks[pos.king_square(opposite_color(pos.side_to_move()))];
+
SERIALIZE_MOVES(b);
return mlist;
}
inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
Bitboard dc, Square ksq) {
assert(Pt != KING);
+ assert(Pt != PAWN);
Bitboard checkSqs, b;
Square from;
return mlist;
}
- template<Color Us, MoveType Type, Square Delta>
+ template<MoveType Type, Square Delta>
inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
+ const Color Them = (Delta > 0 ? BLACK : WHITE);
Bitboard b;
Square to;
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if ( Type == MV_CHECK
- && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
+ && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
else (void)pos; // Silence a warning under MSVC
}
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
- const Square TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
- const Square TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
- const Square TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
+ const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
+ const Square RIGHT_UP = (Us == WHITE ? DELTA_NE : DELTA_SE);
+ const Square LEFT_UP = (Us == WHITE ? DELTA_NW : DELTA_SW);
Square to;
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
if (Type != MV_CAPTURE)
{
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
- pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
+ pawnPushes = move_pawns<UP>(pawns & ~TRank7BB) & emptySquares;
}
if (Type == MV_EVASION)
emptySquares = pos.empty_squares();
pawns &= ~TRank7BB;
- mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
- mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
- mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
+ mlist = generate_promotions<Type, RIGHT_UP>(pos, mlist, pawnsOn7, enemyPieces);
+ mlist = generate_promotions<Type, LEFT_UP>(pos, mlist, pawnsOn7, enemyPieces);
+ mlist = generate_promotions<Type, UP>(pos, mlist, pawnsOn7, emptySquares);
}
// Standard captures
if (Type == MV_CAPTURE || Type == MV_EVASION)
{
- mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
- mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
+ mlist = generate_pawn_captures<Type, RIGHT_UP>(mlist, pawns, enemyPieces);
+ mlist = generate_pawn_captures<Type, LEFT_UP>(mlist, pawns, enemyPieces);
}
// Single and double pawn pushes
if (Type != MV_CAPTURE)
{
b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares);
- b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
+ b2 = move_pawns<UP>(pawnPushes & TRank3BB) & emptySquares;
if (Type == MV_CHECK)
{
// don't generate captures.
if (pawns & target) // For CHECK type target is dc bitboard
{
- dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
- dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
+ dc1 = move_pawns<UP>(pawns & target & ~file_bb(ksq)) & emptySquares;
+ dc2 = move_pawns<UP>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
- SERIALIZE_MOVES_D(b1, -TDELTA_N);
- SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
+ SERIALIZE_MOVES_D(b1, -UP);
+ SERIALIZE_MOVES_D(b2, -UP -UP);
}
// En passant captures
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
- if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
+ if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
{
Color them = opposite_color(us);
Square to = move_to(m);
- Square capsq = to + Square(us == WHITE ? -8 : 8);
+ Square capsq = to + pawn_push(them);
Square ksq = king_square(us);
Bitboard b = occupied_squares();
// Set en passant square, only if moved pawn can be captured
if ((to ^ from) == 16)
{
- if (attacks_from<PAWN>(from + (us == WHITE ? DELTA_N : DELTA_S), us) & pieces(PAWN, them))
+ if (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(PAWN, them))
{
st->epSquare = Square((int(from) + int(to)) / 2);
key ^= zobEp[st->epSquare];
{
if (ep) // en passant ?
{
- capsq = (them == BLACK)? (to - DELTA_N) : (to - DELTA_S);
+ capsq = to + pawn_push(them);
assert(to == st->epSquare);
assert(relative_rank(opposite_color(them), to) == RANK_6);
Square capsq = to;
if (ep)
- capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S);
+ capsq = to - pawn_push(us);
assert(st->capturedType != KING);
assert(!ep || square_is_empty(capsq));
// Handle en passant moves
if (st->epSquare == to && piece_type(piece_on(from)) == PAWN)
{
- Square capQq = (side_to_move() == WHITE ? to - DELTA_N : to - DELTA_S);
+ Square capQq = to - pawn_push(side_to_move());
assert(capturedType == PIECE_TYPE_NONE);
assert(piece_type(piece_on(capQq)) == PAWN);