With negative history we don't have anymore a
lot of zeroes to score, so just split moves in
positives and non-positives sets.
Speed up is almost zero, we cannot test speed directly
because node count changed due to reorder, but I have
verified sorting is correct. With a profiler I have
seen we gain a little in sort_moves() and lose a little
in insertion_sort(), so the net effect is almost zero,
but code is simpler.
No real change, just move reordering.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
}
}
-// Our dedicated sort in range [firstMove, lastMove), it is well
-// tuned for non-captures where we have a lot of zero scored moves.
+// Our dedicated sort in range [firstMove, lastMove), first splits
+// positive scores from ramining then order seaprately the two sets.
template<typename T>
inline void sort_moves(T* firstMove, T* lastMove)
{
} while (p != d);
- // Sort positives
+ // Sort positives and non-positives separately
insertion_sort<T>(firstMove, p);
-
- d = lastMove;
- p--;
-
- // Split zero vs negatives
- do {
- while ((++p)->score == 0);
-
- if (p != d)
- {
- while (--d != p && d->score < 0);
-
- tmp = *p;
- *p = *d;
- *d = tmp;
- }
-
- } while (p != d);
-
- // Sort negatives
insertion_sort<T>(p, lastMove);
}