: ttHit ? tte->move() : MOVE_NONE;
ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY);
+ // if position has been searched at higher depths and we are shuffling, return value_draw
+ if (pos.rule50_count() > 36
+ && ss->ply > 36
+ && depth < 3 * ONE_PLY
+ && ttHit
+ && tte->depth() > depth
+ && pos.count<PAWN>() > 0)
+ return VALUE_DRAW;
+
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
&& ttHit
&& (pos.blockers_for_king(~us) & from_sq(move) || pos.see_ge(move)))
extension = ONE_PLY;
+ // Shuffle extension
+ else if(pos.rule50_count() > 14 && ss->ply > 14 && depth < 3 * ONE_PLY && PvNode)
+ extension = ONE_PLY;
+
// Castling extension
else if (type_of(move) == CASTLING)
extension = ONE_PLY;