// way we are guaranteed that PV moves are always sorted as first.
bool operator<(const RootMove& m) const {
return pv_score != m.pv_score ? pv_score < m.pv_score
- : non_pv_score <= m.non_pv_score;
+ : non_pv_score < m.non_pv_score;
}
- void set_pv(const Move newPv[]);
int64_t nodes;
Value pv_score;
Value non_pv_score;
- Move move;
Move pv[PLY_MAX_PLUS_2];
};
nodes = 0;
pv_score = non_pv_score = -VALUE_INFINITE;
- move = pv[0] = MOVE_NONE;
+ pv[0] = MOVE_NONE;
}
RootMove& RootMove::operator=(const RootMove& rm) {
+ const Move* src = rm.pv;
+ Move* dst = pv;
+
+ // Avoid a costly full rm.pv[] copy
+ do *dst++ = *src; while (*src++ != MOVE_NONE);
+
nodes = rm.nodes;
pv_score = rm.pv_score;
non_pv_score = rm.non_pv_score;
- move = rm.move;
- set_pv(rm.pv); // Skip costly full pv[] copy
return *this;
}
- void RootMove::set_pv(const Move newPv[]) {
-
- Move* p = pv;
-
- do *p++ = *newPv; while (*newPv++ != MOVE_NONE);
- }
-
// RootMoveList struct is essentially a std::vector<> of RootMove objects,
// with an handful of methods above the standard ones.
/// Local functions
Value id_loop(Position& pos, Move searchMoves[]);
- Value root_search(Position& pos, SearchStack* ss, Move* pv, RootMoveList& rml, Value* alphaPtr, Value* betaPtr);
+ Value root_search(Position& pos, SearchStack* ss, RootMoveList& rml, Value* alphaPtr, Value* betaPtr);
template <NodeType PvNode, bool SpNode>
Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
Value id_loop(Position& pos, Move searchMoves[]) {
SearchStack ss[PLY_MAX_PLUS_2];
- Move pv[PLY_MAX_PLUS_2];
Move EasyMove = MOVE_NONE;
Value value, alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
<< " time " << current_search_time()
<< " nodes " << pos.nodes_searched()
<< " nps " << nps(pos)
- << " pv " << rml[0].move << "\n";
+ << " pv " << rml[0].pv[0] << "\n";
// Initialize
TT.new_search();
H.clear();
init_ss_array(ss, PLY_MAX_PLUS_2);
- pv[0] = pv[1] = MOVE_NONE;
ValueByIteration[1] = rml[0].pv_score;
Iteration = 1;
// Is one move significantly better than others after initial scoring ?
if ( rml.size() == 1
|| rml[0].pv_score > rml[1].pv_score + EasyMoveMargin)
- EasyMove = rml[0].move;
+ EasyMove = rml[0].pv[0];
// Iterative deepening loop
while (Iteration < PLY_MAX)
}
// Search to the current depth, rml is updated and sorted, alpha and beta could change
- value = root_search(pos, ss, pv, rml, &alpha, &beta);
-
- // Write PV to transposition table, in case the relevant entries have
- // been overwritten during the search.
- insert_pv_in_tt(pos, pv);
+ value = root_search(pos, ss, rml, &alpha, &beta);
if (AbortSearch)
break; // Value cannot be trusted. Break out immediately!
ValueByIteration[Iteration] = value;
// Drop the easy move if differs from the new best move
- if (pv[0] != EasyMove)
+ if (rml[0].pv[0] != EasyMove)
EasyMove = MOVE_NONE;
if (UseTimeManagement)
// Stop search early if one move seems to be much better than the others
if ( Iteration >= 8
- && EasyMove == pv[0]
+ && EasyMove == rml[0].pv[0]
&& ( ( rml[0].nodes > (pos.nodes_searched() * 85) / 100
&& current_search_time() > TimeMgr.available_time() / 16)
||( rml[0].nodes > (pos.nodes_searched() * 98) / 100
<< " time " << current_search_time() << endl;
// Print the best move and the ponder move to the standard output
- if (pv[0] == MOVE_NONE || MultiPV > 1)
- {
- pv[0] = rml[0].move;
- pv[1] = MOVE_NONE;
- }
+ cout << "bestmove " << rml[0].pv[0];
- assert(pv[0] != MOVE_NONE);
-
- cout << "bestmove " << pv[0];
-
- if (pv[1] != MOVE_NONE)
- cout << " ponder " << pv[1];
+ if (rml[0].pv[1] != MOVE_NONE)
+ cout << " ponder " << rml[0].pv[1];
cout << endl;
LogFile << "\nNodes: " << pos.nodes_searched()
<< "\nNodes/second: " << nps(pos)
- << "\nBest move: " << move_to_san(pos, pv[0]);
+ << "\nBest move: " << move_to_san(pos, rml[0].pv[0]);
StateInfo st;
- pos.do_move(pv[0], st);
+ pos.do_move(rml[0].pv[0], st);
LogFile << "\nPonder move: "
- << move_to_san(pos, pv[1]) // Works also with MOVE_NONE
+ << move_to_san(pos, rml[0].pv[1]) // Works also with MOVE_NONE
<< endl;
}
return rml[0].pv_score;
// scheme, prints some information to the standard output and handles
// the fail low/high loops.
- Value root_search(Position& pos, SearchStack* ss, Move* pv, RootMoveList& rml, Value* alphaPtr, Value* betaPtr) {
+ Value root_search(Position& pos, SearchStack* ss, RootMoveList& rml, Value* alphaPtr, Value* betaPtr) {
StateInfo st;
CheckInfo ci(pos);
// Pick the next root move, and print the move and the move number to
// the standard output.
- move = ss->currentMove = rml[i].move;
+ move = ss->currentMove = rml[i].pv[0];
if (current_search_time() >= 1000)
cout << "info currmove " << move
// the score before research in case we run out of time while researching.
rml[i].pv_score = value;
ss->bestMove = move;
- extract_pv_from_tt(pos, move, pv);
- rml[i].set_pv(pv);
+ extract_pv_from_tt(pos, move, rml[i].pv);
// Print information to the standard output
- print_pv_info(pos, pv, alpha, beta, value);
+ print_pv_info(pos, rml[i].pv, alpha, beta, value);
// Prepare for a research after a fail high, each time with a wider window
*betaPtr = beta = Min(beta + AspirationDelta * (1 << researchCountFH), VALUE_INFINITE);
// Update PV
rml[i].pv_score = value;
ss->bestMove = move;
- extract_pv_from_tt(pos, move, pv);
- rml[i].set_pv(pv);
+ extract_pv_from_tt(pos, move, rml[i].pv);
if (MultiPV == 1)
{
BestMoveChangesByIteration[Iteration]++;
// Print information to the standard output
- print_pv_info(pos, pv, alpha, beta, value);
+ print_pv_info(pos, rml[i].pv, alpha, beta, value);
// Raise alpha to setup proper non-pv search upper bound
if (value > alpha)
// Sort the moves before to return
rml.sort();
+ // Write PV to transposition table, in case the relevant entries have
+ // been overwritten during the search.
+ insert_pv_in_tt(pos, rml[0].pv);
+
return alpha;
}
pos.do_move(cur->move, st);
RootMove rm;
- rm.move = ss[0].currentMove = rm.pv[0] = cur->move;
+ rm.pv[0] = ss[0].currentMove = cur->move;
rm.pv[1] = MOVE_NONE;
rm.pv_score = -qsearch<PV>(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, DEPTH_ZERO, 1);
push_back(rm);
while ((move = mp.get_next_move()) != MOVE_NONE)
for (Base::iterator it = begin(); it != end(); ++it)
- if (it->move == move)
+ if (it->pv[0] == move)
{
it->non_pv_score = score--;
break;