By mean of an an UCI option it is possible let the available
threads to sleep, this should help with Hyper Threading although
is not the best solution when number of threads equals number
of available cores.
Option is disabled by default.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
// Multi-threads related variables
Depth MinimumSplitDepth;
int MaxThreadsPerSplitPoint;
// Multi-threads related variables
Depth MinimumSplitDepth;
int MaxThreadsPerSplitPoint;
+ bool UseSleepingThreads;
ThreadsManager ThreadsMgr;
// Node counters, used only by thread[0] but try to keep in different cache
ThreadsManager ThreadsMgr;
// Node counters, used only by thread[0] but try to keep in different cache
MaxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
MultiPV = Options["MultiPV"].value<int>();
UseLogFile = Options["Use Search Log"].value<bool>();
MaxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
MultiPV = Options["MultiPV"].value<int>();
UseLogFile = Options["Use Search Log"].value<bool>();
+ UseSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
if (UseLogFile)
LogFile.open(Options["Search Log Filename"].value<std::string>().c_str(), std::ios::out | std::ios::app);
if (UseLogFile)
LogFile.open(Options["Search Log Filename"].value<std::string>().c_str(), std::ios::out | std::ios::app);
if (newActiveThreads != ThreadsMgr.active_threads())
{
ThreadsMgr.set_active_threads(newActiveThreads);
if (newActiveThreads != ThreadsMgr.active_threads())
{
ThreadsMgr.set_active_threads(newActiveThreads);
- init_eval(ThreadsMgr.active_threads());
+ init_eval(newActiveThreads);
}
// Wake up needed threads
}
// Wake up needed threads
assert(threadID >= 0 && threadID < MAX_THREADS);
assert(threadID >= 0 && threadID < MAX_THREADS);
+ int i;
+ bool allFinished = false;
+
while (true)
{
// Slave threads can exit as soon as AllThreadsShouldExit raises,
while (true)
{
// Slave threads can exit as soon as AllThreadsShouldExit raises,
// If we are not thinking, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
// If we are not thinking, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
- while (threadID >= ActiveThreads || threads[threadID].state == THREAD_INITIALIZING)
+ while ( threadID >= ActiveThreads || threads[threadID].state == THREAD_INITIALIZING
+ || (UseSleepingThreads && threads[threadID].state == THREAD_AVAILABLE))
- assert(!sp);
- assert(threadID != 0);
-
- if (AllThreadsShouldExit)
- break;
+ assert(!sp || UseSleepingThreads);
+ assert(threadID != 0 || UseSleepingThreads);
- threads[threadID].state = THREAD_AVAILABLE;
+ if (threads[threadID].state == THREAD_INITIALIZING)
+ threads[threadID].state = THREAD_AVAILABLE;
+ // Grab the lock to avoid races with wake_sleeping_thread()
- if (threadID >= ActiveThreads || threads[threadID].state == THREAD_INITIALIZING)
+ // If we are master and all slaves have finished do not go to sleep
+ for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
+ allFinished = (i == ActiveThreads);
+
+ if (allFinished || AllThreadsShouldExit)
+ {
+ lock_release(&WaitLock);
+ break;
+ }
+
+ // Do sleep here after retesting sleep conditions
+ if (threadID >= ActiveThreads || threads[threadID].state == THREAD_AVAILABLE)
cond_wait(&WaitCond[threadID], &WaitLock);
lock_release(&WaitLock);
cond_wait(&WaitCond[threadID], &WaitLock);
lock_release(&WaitLock);
if (tsp->pvNode)
search<PV, true>(pos, ss, tsp->alpha, tsp->beta, tsp->depth, tsp->ply);
if (tsp->pvNode)
search<PV, true>(pos, ss, tsp->alpha, tsp->beta, tsp->depth, tsp->ply);
search<NonPV, true>(pos, ss, tsp->alpha, tsp->beta, tsp->depth, tsp->ply);
search<NonPV, true>(pos, ss, tsp->alpha, tsp->beta, tsp->depth, tsp->ply);
assert(threads[threadID].state == THREAD_SEARCHING);
threads[threadID].state = THREAD_AVAILABLE;
assert(threads[threadID].state == THREAD_SEARCHING);
threads[threadID].state = THREAD_AVAILABLE;
+
+ // Wake up master thread so to allow it to return from the idle loop in
+ // case we are the last slave of the split point.
+ if (UseSleepingThreads && threadID != tsp->master && threads[tsp->master].state == THREAD_AVAILABLE)
+ wake_sleeping_thread(tsp->master);
}
// If this thread is the master of a split point and all slaves have
// finished their work at this split point, return from the idle loop.
}
// If this thread is the master of a split point and all slaves have
// finished their work at this split point, return from the idle loop.
- int i = 0;
- for ( ; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
+ for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
+ allFinished = (i == ActiveThreads);
- if (i == ActiveThreads)
{
// Because sp->slaves[] is reset under lock protection,
// be sure sp->lock has been released before to return.
{
// Because sp->slaves[] is reset under lock protection,
// be sure sp->lock has been released before to return.
// Initialize the split point object
splitPoint.parent = masterThread.splitPoint;
// Initialize the split point object
splitPoint.parent = masterThread.splitPoint;
+ splitPoint.master = master;
splitPoint.stopRequest = false;
splitPoint.ply = ply;
splitPoint.depth = depth;
splitPoint.stopRequest = false;
splitPoint.ply = ply;
splitPoint.depth = depth;
assert(i == master || threads[i].state == THREAD_BOOKED);
threads[i].state = THREAD_WORKISWAITING; // This makes the slave to exit from idle_loop()
assert(i == master || threads[i].state == THREAD_BOOKED);
threads[i].state = THREAD_WORKISWAITING; // This makes the slave to exit from idle_loop()
+
+ if (UseSleepingThreads && i != master)
+ wake_sleeping_thread(i);
}
// Everything is set up. The master thread enters the idle loop, from
}
// Everything is set up. The master thread enters the idle loop, from
bool pvNode, mateThreat;
Value beta;
int ply;
bool pvNode, mateThreat;
Value beta;
int ply;
Move threatMove;
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
Move threatMove;
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
Options["Minimum Split Depth"] = Option(4, 4, 7);
Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
Options["Threads"] = Option(1, 1, MAX_THREADS);
Options["Minimum Split Depth"] = Option(4, 4, 7);
Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
Options["Threads"] = Option(1, 1, MAX_THREADS);
+ Options["Use Sleeping Threads"] = Option(false);
Options["Hash"] = Option(32, 4, 8192);
Options["Clear Hash"] = Option(false, "button");
Options["Ponder"] = Option(true);
Options["Hash"] = Option(32, 4, 8192);
Options["Clear Hash"] = Option(false, "button");
Options["Ponder"] = Option(true);