: ttHit ? tte->move() : MOVE_NONE;
ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY);
+ // If position has been searched at higher depths and we are shuffling,
+ // return value_draw.
+ if ( pos.rule50_count() > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
+ && ss->ply > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
+ && ttHit
+ && tte->depth() > depth
+ && pos.count<PAWN>() > 0)
+ return VALUE_DRAW;
+
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
&& ttHit
else if (type_of(move) == CASTLING)
extension = ONE_PLY;
+ // Shuffle extension
+ else if ( PvNode
+ && pos.rule50_count() > 18
+ && ss->ply > 18
+ && depth < 3 * ONE_PLY
+ && ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid infinite loops
+ extension = ONE_PLY;
+
// Passed pawn extension
else if ( move == ss->killers[0]
&& pos.advanced_pawn_push(move)