This is a timeout compatible with very short TC of 5 sec/game.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
// Last seconds noise filtering (LSN)
const bool UseLSNFiltering = true;
// Last seconds noise filtering (LSN)
const bool UseLSNFiltering = true;
- const int LSNTime = 4000; // In milliseconds
+ const int LSNTime = 100; // In milliseconds
const Value LSNValue = value_from_centipawns(200);
bool loseOnTime = false;
const Value LSNValue = value_from_centipawns(200);
bool loseOnTime = false;