Refactor do_castle()
authorDan Schmidt <dfan@dfan.org>
Sat, 3 Aug 2013 12:42:58 +0000 (08:42 -0400)
committerMarco Costalba <mcostalba@gmail.com>
Sat, 3 Aug 2013 14:18:28 +0000 (16:18 +0200)
Not a real functional change, but bench changed due to different piecelist
reordering. To verify it a temporary my canonicalize_rooks function was
written as follows. It just ensures that the rook on the "smaller" square
is listed first.

void Position::canonicalize_rooks(Color c)
{
   if (pieceCount[c][ROOK] == 2)
   {
      Square s0 = pieceList[c][ROOK][0];
      Square s1 = pieceList[c][ROOK][1];
      if (s0 > s1)
      {
         pieceList[c][ROOK][0] = s1;
         pieceList[c][ROOK][1] = s0;
         index[s0] = 1;
         index[s1] = 0;
      }
   }
}

With this both bench and the test on Chess960 positions

./stockfish bench 128 1 8 Chess960.epd file > /dev/null

Gives same result.

bench: 4424151

src/position.cpp

index 1e0f46b7dc1786d2c5982d9aa5182f778fdd5947..98ba5c6009c663e1304faa9e9325499bd86ff141 100644 (file)
@@ -989,25 +989,12 @@ void Position::undo_move(Move m) {
 
 void Position::do_castle(Square kfrom, Square kto, Square rfrom, Square rto) {
 
-  Color us = sideToMove;
-  Bitboard k_from_to_bb = SquareBB[kfrom] ^ SquareBB[kto];
-  Bitboard r_from_to_bb = SquareBB[rfrom] ^ SquareBB[rto];
-  byTypeBB[KING] ^= k_from_to_bb;
-  byTypeBB[ROOK] ^= r_from_to_bb;
-  byTypeBB[ALL_PIECES] ^= k_from_to_bb ^ r_from_to_bb;
-  byColorBB[us] ^= k_from_to_bb ^ r_from_to_bb;
-
-  // Could be from == to, so first set NO_PIECE then KING and ROOK
-  board[kfrom] = board[rfrom] = NO_PIECE;
-  board[kto] = make_piece(us, KING);
-  board[rto] = make_piece(us, ROOK);
-
-  // Could be kfrom == rto, so use a 'tmp' variable
-  int tmp = index[kfrom];
-  index[rto] = index[rfrom];
-  index[kto] = tmp;
-  pieceList[us][KING][index[kto]] = kto;
-  pieceList[us][ROOK][index[rto]] = rto;
+  // Remove both pieces first since squares could overlap in Chess960
+  remove_piece(kfrom, sideToMove, KING);
+  remove_piece(rfrom, sideToMove, ROOK);
+  board[kfrom] = board[rfrom] = NO_PIECE; // Since remove_piece doesn't do it for us
+  put_piece(kto, sideToMove, KING);
+  put_piece(rto, sideToMove, ROOK);
 }