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Fix compilation after recent merge.
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2023-09-03 FauziAkramRename one variable
2023-09-03 pb00067Simplify slider_blocker calculation
2023-09-03 DisservinCleanup includes
2023-09-03 ttruscottOmit two unneeded tests
2023-08-24 Stéphane NicoletPlay turbulent when defending, simpler when attacking
2023-08-22 Shahin M. ShahinReduce repetitions branches
2023-08-22 cj5716Do more full window searches
2023-08-22 Gian-Carlo PascuttoSimplify Square Clipped ReLU code.
2023-08-22 Stéphane NicoletFix some tabs in Makefile
2023-08-22 MatthiesAllow compilation on Raspi (for ARMv8)
2023-08-22 Stéphane NicoletFix some 'possible loss of data' warnings
2023-08-16 DisservinAdd -funroll-loops to CXXFLAGS
2023-08-16 Muzhen GamingSimplify PvNode Reduction
2023-08-16 SzilBalazsFix dead link to compression algorithm in tbprobe
2023-08-13 mstemberaSimplify material difference in evaluate
2023-08-13 Shahin M. ShahinSimplify pieceValue to one phase.
2023-08-13 Stéphane NicoletSimplify SEE pruning for captures
2023-08-13 FauziAkramSimplify prior countermove bonus
2023-08-13 GabrikRemove the unused enum ScaleFactor
2023-08-13 Shahin M. ShahinDetect repetitions before they happen in qsearch
2023-08-13 cj5716Simplify a depth condition
2023-08-13 Michael ChalyGive extra bonus to main history for moves that caused...
2023-08-11 Joost VandeVondeleImprove testing coverage, remove unused code
2023-08-11 Tomasz SobczykFix Makefile for incorrect nnue file
2023-08-09 Cody HoRemove all references to Score type
2023-08-07 Michael ChalyAdjust futility pruning base in qsearch
2023-08-06 FauziAkramTweak formula for pruning moves losing material
2023-08-06 Linmiao XuRemove classical psqt
2023-08-06 AndrovTImplement AffineTransformSparseInput for armv8
2023-08-06 Niklas FiekasIdentify NEON_DOTPROD in compiler_info()
2023-07-28 rn5f107s2Malus during move ordering for putting pieces en prise
2023-07-28 Stéphane NicoletImprove some comments
2023-07-28 mstemberaRemove unused return type from propagate()
2023-07-25 FauziAkramSimplify one multicut extension
2023-07-24 Stephen TousetRemove Zobrist::noPawns
2023-07-24 Stefan GeschwentnerSimplify TT cutoff
2023-07-24 windfishballadSimplify some qsearch conditions
2023-07-23 Joost VandeVondeleCheck clock more often
2023-07-19 Michael ChalyDo more futility pruning for cutNodes that are not...
2023-07-19 mstemberaRemove inline assembly
2023-07-19 Cody HoUnused code cleanup
2023-07-18 rn5f107s2Removes a few Bitboards and functions
2023-07-18 Robert Nurnberg... remove evalType from bench
2023-07-16 Joost VandeVondeleDeprecate the x86-64-modern arch
2023-07-16 Michael ChalyRemove improvement variable
2023-07-16 maximRemove pawnKey from StateInfo
2023-07-16 Joost VandeVondeleConsolidate to centipawns conversion
2023-07-16 AndrovTremove large input specialization
2023-07-15 Linmiao XuReintroduce nnue eval pawn count multipliers again
2023-07-15 Joost VandeVondeleBuild and test more binaries in CI
2023-07-15 FauziAkramUse more expressive names for bonus1 and bonus2
2023-07-13 mstemberaMore simplifications and cleanup in affine_transform_sp...
2023-07-13 Sebastian BuchwaldCleanup code after removal of classical evaluation
2023-07-12 Steinar H. GundersonMerge remote-tracking branch 'upstream/master'
2023-07-11 Joost VandeVondeleRemove classical evaluation
2023-07-11 Muzhen GamingSimplify PvNode reduction
2023-07-06 Linmiao XuUpdate default net to nn-c38c3d8d3920.nnue
2023-07-06 mstemberaSimplify away lookup_count.
2023-07-03 rn5f107s2simplified gives check castling
2023-07-03 FauziAkramImproving grammar and readability of comments
2023-07-03 Muzhen GamingSimplify score improvement reduction
2023-07-03 Muzhen GamingSimplify away improvement term in null move search
2023-07-03 peregrineshahinFix pruning to (in TB loss) in Null move pruning.
2023-07-03 mstemberaSimplify lookup_count and clean up pieces().
2023-07-01 Linmiao XuUpdate NNUE architecture to SFNNv7 with larger L1 size...
2023-07-01 cj5716Negative extension on cutNodes based on depth
2023-07-01 Stéphane NicoletDocument the LEB128 patch
2023-07-01 Daniel MonroeUpdate default net to nn-a3d1bfca1672.nnue
2023-07-01 Joost VandeVondeleRestore development
2023-06-29 Joost VandeVondeleStockfish 16
2023-06-22 Linmiao XuUpdate default net to nn-5af11540bbfe.nnue
2023-06-22 peregrineshahinFix Potential in TB cutoffs for NMP.
2023-06-22 Joost VandeVondeleUpdate winrate model with June data
2023-06-20 Joerg OsterFix indentation in qsearch.
2023-06-19 maximCompressed network parameters
2023-06-16 cj5716Small cleanup
2023-06-14 AndrovTPermute master net weights to increase sparsity
2023-06-14 Viren6Remove setting of static to none if in check in qsearch
2023-06-13 Andreas MatthiesFix for MSVC compilation.
2023-06-13 Stéphane NicoletClean-up code indentation in qsearch
2023-06-12 Michael ChalyImprove comments
2023-06-12 AndrovTUse block sparse input for the first layer.
2023-06-11 Linmiao XuUpdate default net to nn-ea57bea57e32.nnue
2023-06-11 Guenther DemetzReintroduce SEE verification against discovered attacks
2023-06-11 cj5716Simplify multiplier for improvement
2023-06-06 Linmiao XuRemove optimism multiplier in nnue eval calculation
2023-06-06 Linmiao XuUpdate default net to nn-0dd1cebea573.nnue
2023-06-06 peregrineshahinFix no previous moves on root.
2023-06-04 Michael ChalyMove internal iterative reduction before probcut
2023-06-04 Linmiao XuRemove static eval threshold for extensions when giving...
2023-06-04 Guenther DemetzSimplify away SEE verification
2023-06-04 Linmiao XuSimplify blending nnue complexity with optimism
2023-06-04 Muzhen GamingSearch tuning at very long time control with new net
2023-05-31 Michael ChalySmall simplification for probcut in check
2023-05-31 Linmiao XuSimplify nnue eval complexity calculation
2023-05-31 Linmiao XuUpdate NNUE architecture to SFNNv6 with larger L1 size...
2023-05-28 windfishballadRemoved quadratic term in optimism
2023-05-25 cj5716Remove ss->ttHit condition where ttValue != VALUE_NONE
2023-05-25 FauziAkramSimplify Futility pruning for captures
2023-05-25 FauziAkramSimplify Prune moves with negative SEE
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