local cef_input = HTMLInput.new("file://" .. cef_path .. "/score.html")
cef_input:execute_javascript_async("play()")
+local bg_video = VideoInput.new(cef_path .. "/flow-720.mp4", Nageru.VIDEO_FORMAT_YCBCR)
+
function reload_cef()
cef_input:reload()
cef_input:execute_javascript_async("play()")
function make_sbs_chain(input0_type, input0_overlay, input1_type, hq)
local chain = EffectChain.new(16, 9)
+ local bg = chain:add_video_input(bg_video, false)
+
local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_type == "livedeint", input0_overlay, hq)
local input1 = make_sbs_input(chain, INPUT4_SIGNAL_NUM, input1_type == "livedeint", false, hq)
- input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
+ input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
- chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
+ local i0 = chain:add_effect(OverlayEffect.new(), bg, input0.padding_effect)
+ chain:add_effect(OverlayEffect.new(), i0, input1.padding_effect)
chain:finalize(hq)
return {
end
last_resolution = input_resolution
+ -- Save some CPU time if we're not having SBS on live.
+ if live_signal_num == SBS_SIGNAL_NUM or
+ preview_signal_num == SBS_SIGNAL_NUM or
+ transition_type == ZOOM_TRANSITION then
+ bg_video:change_rate(1.0)
+ else
+ bg_video:change_rate(0.0001)
+ end
+
if num == 0 then -- Live.
-- See if we're in a transition.
finish_transitions(t)