]> git.sesse.net Git - ultimatescore/commitdiff
Simplify a bit using the return value for choose().
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 28 Jul 2019 22:11:49 +0000 (00:11 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 28 Jul 2019 22:33:40 +0000 (00:33 +0200)
nageru/ultimate.lua

index aec368dbbdbf3e61c35ea39252d585578f4051e9..b609c06e163ce3650f50e5a4b7e43aebe7aee585 100644 (file)
@@ -139,14 +139,10 @@ fade_scene = make_fade_scene()
 
 function make_sbs_input(scene, has_overlay)
        local input = scene:add_input()
-       local resample_effect = ResampleEffect.new()
-       local resize_effect = ResizeEffect.new()
        return {
                input = input,
                overlay = has_overlay and make_overlay(scene, input) or nil,
-               resample_effect = resample_effect,
-               resize_effect = resize_effect,
-               resample_switcher = scene:add_effect({resample_effect, resize_effect}),
+               resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()}),
                wb_effect = scene:add_effect(WhiteBalanceEffect.new()),
                padding_effect = scene:add_effect(IntegralPaddingEffect.new())
        }
@@ -943,9 +939,9 @@ function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, inp
 
        -- Cull.
        if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
-               input.resample_switcher:choose(ResizeEffect)  -- Low-quality resizing.
-               input.resize_effect:set_int("width", 1)
-               input.resize_effect:set_int("height", 1)
+               input.resample_effect:choose(ResizeEffect)  -- Low-quality resizing.
+               input.resample_effect:set_int("width", 1)
+               input.resample_effect:set_int("height", 1)
                input.padding_effect:set_int("left", screen_width + 100)
                input.padding_effect:set_int("top", screen_height + 100)
                return
@@ -976,7 +972,7 @@ function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, inp
 
        if hq then
                -- High-quality resampling.
-               input.resample_switcher:choose(ResampleEffect)
+               local resample_effect = input.resample_effect:choose(ResampleEffect)
 
                local x_subpixel_offset = x0 - math.floor(x0)
                local y_subpixel_offset = y0 - math.floor(y0)
@@ -992,18 +988,18 @@ function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, inp
                -- excess edge of pixels and subpixels, which we'll correct for soon.)
                local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
                local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
-               input.resample_effect:set_float("zoom_x", zoom_x)
-               input.resample_effect:set_float("zoom_y", zoom_y)
-               input.resample_effect:set_float("zoom_center_x", 0.0)
-               input.resample_effect:set_float("zoom_center_y", 0.0)
+               resample_effect:set_float("zoom_x", zoom_x)  -- Use the actual effect specialization; specific to ResampleEffect.
+               resample_effect:set_float("zoom_y", zoom_y)
+               resample_effect:set_float("zoom_center_x", 0.0)
+               resample_effect:set_float("zoom_center_y", 0.0)
 
                -- Padding must also be to a whole-pixel offset.
                input.padding_effect:set_int("left", math.floor(x0))
                input.padding_effect:set_int("top", math.floor(y0))
 
                -- Correct _that_ discrepancy by subpixel offset in the resampling.
-               input.resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
-               input.resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
+               resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
+               resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
 
                -- Finally, adjust the border so it is exactly where we want it.
                input.padding_effect:set_float("border_offset_left", x_subpixel_offset)
@@ -1012,12 +1008,12 @@ function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, inp
                input.padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
        else
                -- Lower-quality simple resizing.
-               input.resample_switcher:choose(ResizeEffect)
+               input.resample_effect:choose(ResizeEffect)
 
                local width = round(x1 - x0)
                local height = round(y1 - y0)
-               input.resize_effect:set_int("width", width)
-               input.resize_effect:set_int("height", height)
+               input.resample_effect:set_int("width", width)
+               input.resample_effect:set_int("height", height)
 
                -- Padding must also be to a whole-pixel offset.
                input.padding_effect:set_int("left", math.floor(x0))