1 /*****************************************************************************
2 * directx.c: Windows DirectX audio output method
3 *****************************************************************************
4 * Copyright (C) 2001 VideoLAN
7 * Authors: Gildas Bazin <gbazin@videolan.org>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
22 *****************************************************************************/
24 /*****************************************************************************
26 *****************************************************************************/
27 #include <errno.h> /* ENOMEM */
28 #include <fcntl.h> /* open(), O_WRONLY */
29 #include <string.h> /* strerror() */
31 #include <stdlib.h> /* calloc(), malloc(), free() */
35 #include "aout_internal.h"
41 #define FRAME_SIZE 2048 /* The size is in samples, not in bytes */
44 /* frame buffer status */
45 #define FRAME_QUEUED 0
48 /*****************************************************************************
50 * Defining them here allows us to get rid of the dxguid library during
52 *****************************************************************************/
54 DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
56 /*****************************************************************************
58 *****************************************************************************/
59 #ifndef WAVE_FORMAT_IEEE_FLOAT
60 # define WAVE_FORMAT_IEEE_FLOAT 0x0003
63 #ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
64 # define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
67 #ifndef WAVE_FORMAT_EXTENSIBLE
68 #define WAVE_FORMAT_EXTENSIBLE 0xFFFE
71 #ifndef SPEAKER_FRONT_LEFT
72 # define SPEAKER_FRONT_LEFT 0x1
73 # define SPEAKER_FRONT_RIGHT 0x2
74 # define SPEAKER_FRONT_CENTER 0x4
75 # define SPEAKER_LOW_FREQUENCY 0x8
76 # define SPEAKER_BACK_LEFT 0x10
77 # define SPEAKER_BACK_RIGHT 0x20
78 # define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
79 # define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
80 # define SPEAKER_BACK_CENTER 0x100
81 # define SPEAKER_SIDE_LEFT 0x200
82 # define SPEAKER_SIDE_RIGHT 0x400
83 # define SPEAKER_TOP_CENTER 0x800
84 # define SPEAKER_TOP_FRONT_LEFT 0x1000
85 # define SPEAKER_TOP_FRONT_CENTER 0x2000
86 # define SPEAKER_TOP_FRONT_RIGHT 0x4000
87 # define SPEAKER_TOP_BACK_LEFT 0x8000
88 # define SPEAKER_TOP_BACK_CENTER 0x10000
89 # define SPEAKER_TOP_BACK_RIGHT 0x20000
90 # define SPEAKER_RESERVED 0x80000000
93 #ifndef DSSPEAKER_HEADPHONE
94 # define DSSPEAKER_HEADPHONE 0x00000001
96 #ifndef DSSPEAKER_MONO
97 # define DSSPEAKER_MONO 0x00000002
99 #ifndef DSSPEAKER_QUAD
100 # define DSSPEAKER_QUAD 0x00000003
102 #ifndef DSSPEAKER_STEREO
103 # define DSSPEAKER_STEREO 0x00000004
105 #ifndef DSSPEAKER_SURROUND
106 # define DSSPEAKER_SURROUND 0x00000005
108 #ifndef DSSPEAKER_5POINT1
109 # define DSSPEAKER_5POINT1 0x00000006
112 #ifndef _WAVEFORMATEXTENSIBLE_
116 WORD wValidBitsPerSample; /* bits of precision */
117 WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
118 WORD wReserved; /* If neither applies, set to zero. */
120 DWORD dwChannelMask; /* which channels are */
121 /* present in stream */
123 } WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
126 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
127 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
128 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
130 /*****************************************************************************
131 * notification_thread_t: DirectX event thread
132 *****************************************************************************/
133 typedef struct notification_thread_t
137 aout_instance_t * p_aout;
138 int i_frame_status[FRAMES_NUM]; /* status of each frame buffer */
139 DSBPOSITIONNOTIFY p_events[FRAMES_NUM]; /* play notification events */
140 int i_frame_size; /* Size in bytes of one frame */
144 } notification_thread_t;
146 /*****************************************************************************
147 * aout_sys_t: directx audio output method descriptor
148 *****************************************************************************
149 * This structure is part of the audio output thread descriptor.
150 * It describes the direct sound specific properties of an audio device.
151 *****************************************************************************/
154 HINSTANCE hdsound_dll; /* handle of the opened dsound dll */
155 LPDIRECTSOUND p_dsobject; /* main Direct Sound object */
156 LPDIRECTSOUNDBUFFER p_dsbuffer; /* the sound buffer we use (direct sound
157 * takes care of mixing all the
158 * secondary buffers into the primary) */
160 LPDIRECTSOUNDNOTIFY p_dsnotify; /* the position notify interface */
161 notification_thread_t *p_notif; /* DirectSoundThread id */
163 int b_playing; /* playing status */
165 int i_frame_size; /* Size in bytes of one frame */
167 vlc_bool_t b_chan_reorder; /* do we need channel reordering */
168 int pi_chan_table[AOUT_CHAN_MAX];
169 uint32_t i_channel_mask;
170 uint32_t i_bits_per_sample;
174 static const uint32_t pi_channels_src[] =
175 { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
176 AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
177 AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT,
178 AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
179 static const uint32_t pi_channels_in[] =
180 { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
181 SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
182 SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
183 SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
184 static const uint32_t pi_channels_out[] =
185 { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
186 SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
187 SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
188 SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
190 /*****************************************************************************
192 *****************************************************************************/
193 static int OpenAudio ( vlc_object_t * );
194 static void CloseAudio ( vlc_object_t * );
195 static void Play ( aout_instance_t * );
197 /* local functions */
198 static void Probe ( aout_instance_t * );
199 static int InitDirectSound ( aout_instance_t * );
200 static int CreateDSBuffer ( aout_instance_t *, int, int, int, int, int, vlc_bool_t );
201 static int CreateDSBufferPCM ( aout_instance_t *, int*, int, int, int, vlc_bool_t );
202 static void DestroyDSBuffer ( aout_instance_t * );
203 static void DirectSoundThread ( notification_thread_t * );
204 static int FillBuffer ( aout_instance_t *, int, aout_buffer_t * );
206 /*****************************************************************************
208 *****************************************************************************/
210 set_description( _("DirectX audio output") );
211 set_shortname( "DirectX" );
212 set_capability( "audio output", 100 );
213 set_category( CAT_AUDIO );
214 set_subcategory( SUBCAT_AUDIO_AOUT );
215 add_shortcut( "directx" );
216 set_callbacks( OpenAudio, CloseAudio );
219 /*****************************************************************************
220 * OpenAudio: open the audio device
221 *****************************************************************************
222 * This function opens and setups Direct Sound.
223 *****************************************************************************/
224 static int OpenAudio( vlc_object_t *p_this )
226 aout_instance_t * p_aout = (aout_instance_t *)p_this;
230 msg_Dbg( p_aout, "OpenAudio" );
232 /* Allocate structure */
233 p_aout->output.p_sys = malloc( sizeof( aout_sys_t ) );
234 if( p_aout->output.p_sys == NULL )
236 msg_Err( p_aout, "out of memory" );
240 /* Initialize some variables */
241 p_aout->output.p_sys->p_dsobject = NULL;
242 p_aout->output.p_sys->p_dsbuffer = NULL;
243 p_aout->output.p_sys->p_dsnotify = NULL;
244 p_aout->output.p_sys->p_notif = NULL;
245 p_aout->output.p_sys->b_playing = 0;
247 p_aout->output.pf_play = Play;
248 aout_VolumeSoftInit( p_aout );
250 /* Initialise DirectSound */
251 if( InitDirectSound( p_aout ) )
253 msg_Err( p_aout, "cannot initialize DirectSound" );
257 if( var_Type( p_aout, "audio-device" ) == 0 )
262 if( var_Get( p_aout, "audio-device", &val ) < 0 )
264 /* Probe() has failed. */
268 /* Now we need to setup our DirectSound play notification structure */
269 p_aout->output.p_sys->p_notif =
270 vlc_object_create( p_aout, sizeof(notification_thread_t) );
271 p_aout->output.p_sys->p_notif->p_aout = p_aout;
273 /* Then create the notification events */
274 for( i = 0; i < FRAMES_NUM; i++ )
275 p_aout->output.p_sys->p_notif->p_events[i].hEventNotify =
276 CreateEvent( NULL, FALSE, FALSE, NULL );
278 /* Open the device */
279 if( val.i_int == AOUT_VAR_SPDIF )
281 p_aout->output.output.i_format = VLC_FOURCC('s','p','d','i');
283 /* Calculate the frame size in bytes */
284 p_aout->output.i_nb_samples = A52_FRAME_NB;
285 p_aout->output.output.i_bytes_per_frame = AOUT_SPDIF_SIZE;
286 p_aout->output.output.i_frame_length = A52_FRAME_NB;
287 p_aout->output.p_sys->i_frame_size =
288 p_aout->output.output.i_bytes_per_frame;
290 if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
291 p_aout->output.output.i_physical_channels,
292 aout_FormatNbChannels( &p_aout->output.output ),
293 p_aout->output.output.i_rate,
294 p_aout->output.p_sys->i_frame_size, VLC_FALSE )
297 msg_Err( p_aout, "cannot open directx audio device" );
298 free( p_aout->output.p_sys );
302 aout_VolumeNoneInit( p_aout );
306 if( val.i_int == AOUT_VAR_5_1 )
308 p_aout->output.output.i_physical_channels
309 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER
310 | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT
313 else if( val.i_int == AOUT_VAR_3F2R )
315 p_aout->output.output.i_physical_channels
316 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER
317 | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
319 else if( val.i_int == AOUT_VAR_2F2R )
321 p_aout->output.output.i_physical_channels
322 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT
323 | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
325 else if( val.i_int == AOUT_VAR_MONO )
327 p_aout->output.output.i_physical_channels = AOUT_CHAN_CENTER;
331 p_aout->output.output.i_physical_channels
332 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
335 if( CreateDSBufferPCM( p_aout, &p_aout->output.output.i_format,
336 p_aout->output.output.i_physical_channels,
337 aout_FormatNbChannels( &p_aout->output.output ),
338 p_aout->output.output.i_rate, VLC_FALSE )
341 msg_Err( p_aout, "cannot open directx audio device" );
342 free( p_aout->output.p_sys );
346 /* Calculate the frame size in bytes */
347 p_aout->output.i_nb_samples = FRAME_SIZE;
348 aout_FormatPrepare( &p_aout->output.output );
349 p_aout->output.p_sys->i_frame_size =
350 FRAME_SIZE * p_aout->output.output.i_bytes_per_frame;
352 aout_VolumeSoftInit( p_aout );
355 /* then launch the notification thread */
356 msg_Dbg( p_aout, "creating DirectSoundThread" );
357 if( vlc_thread_create( p_aout->output.p_sys->p_notif,
358 "DirectSound Notification Thread",
360 VLC_THREAD_PRIORITY_HIGHEST, VLC_FALSE ) )
362 msg_Err( p_aout, "cannot create DirectSoundThread" );
366 vlc_object_attach( p_aout->output.p_sys->p_notif, p_aout );
371 CloseAudio( VLC_OBJECT(p_aout) );
375 /*****************************************************************************
376 * Probe: probe the audio device for available formats and channels
377 *****************************************************************************/
378 static void Probe( aout_instance_t * p_aout )
380 vlc_value_t val, text;
382 unsigned int i_physical_channels;
383 DWORD ui_speaker_config;
385 var_Create( p_aout, "audio-device", VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
386 text.psz_string = _("Audio Device");
387 var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
389 /* Test for 5.1 support */
390 i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
391 AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT |
392 AOUT_CHAN_REARRIGHT | AOUT_CHAN_LFE;
393 if( p_aout->output.output.i_physical_channels == i_physical_channels )
395 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 6,
396 p_aout->output.output.i_rate, VLC_TRUE )
399 val.i_int = AOUT_VAR_5_1;
400 text.psz_string = N_("5.1");
401 var_Change( p_aout, "audio-device",
402 VLC_VAR_ADDCHOICE, &val, &text );
403 msg_Dbg( p_aout, "device supports 5.1 channels" );
407 /* Test for 3 Front 2 Rear support */
408 i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
409 AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT |
411 if( p_aout->output.output.i_physical_channels == i_physical_channels )
413 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 5,
414 p_aout->output.output.i_rate, VLC_TRUE )
417 val.i_int = AOUT_VAR_3F2R;
418 text.psz_string = N_("3 Front 2 Rear");
419 var_Change( p_aout, "audio-device",
420 VLC_VAR_ADDCHOICE, &val, &text );
421 msg_Dbg( p_aout, "device supports 5 channels" );
425 /* Test for 2 Front 2 Rear support */
426 i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
427 AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
428 if( ( p_aout->output.output.i_physical_channels & i_physical_channels )
429 == i_physical_channels )
431 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 4,
432 p_aout->output.output.i_rate, VLC_TRUE )
435 val.i_int = AOUT_VAR_2F2R;
436 text.psz_string = N_("2 Front 2 Rear");
437 var_Change( p_aout, "audio-device",
438 VLC_VAR_ADDCHOICE, &val, &text );
439 msg_Dbg( p_aout, "device supports 4 channels" );
443 /* Test for stereo support */
444 i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
445 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 2,
446 p_aout->output.output.i_rate, VLC_TRUE )
449 val.i_int = AOUT_VAR_STEREO;
450 text.psz_string = N_("Stereo");
451 var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
452 var_Change( p_aout, "audio-device", VLC_VAR_SETDEFAULT, &val, NULL );
453 msg_Dbg( p_aout, "device supports 2 channels" );
456 /* Test for mono support */
457 i_physical_channels = AOUT_CHAN_CENTER;
458 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 1,
459 p_aout->output.output.i_rate, VLC_TRUE )
462 val.i_int = AOUT_VAR_MONO;
463 text.psz_string = N_("Mono");
464 var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
465 msg_Dbg( p_aout, "device supports 1 channel" );
468 /* Check the speaker configuration to determine which channel config should
470 if FAILED( IDirectSound_GetSpeakerConfig( p_aout->output.p_sys->p_dsobject,
471 &ui_speaker_config ) )
473 ui_speaker_config = DSSPEAKER_STEREO;
475 switch( DSSPEAKER_CONFIG(ui_speaker_config) )
477 case DSSPEAKER_5POINT1:
478 val.i_int = AOUT_VAR_5_1;
481 val.i_int = AOUT_VAR_2F2R;
483 #if 0 /* Lots of people just get their settings wrong and complain that
484 * this is a problem with VLC so just don't ever set mono by default. */
486 val.i_int = AOUT_VAR_MONO;
489 case DSSPEAKER_SURROUND:
490 case DSSPEAKER_STEREO:
492 val.i_int = AOUT_VAR_STEREO;
495 var_Set( p_aout, "audio-device", val );
497 /* Test for SPDIF support */
498 if ( AOUT_FMT_NON_LINEAR( &p_aout->output.output ) )
500 if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
501 p_aout->output.output.i_physical_channels,
502 aout_FormatNbChannels( &p_aout->output.output ),
503 p_aout->output.output.i_rate,
504 AOUT_SPDIF_SIZE, VLC_TRUE )
507 msg_Dbg( p_aout, "device supports A/52 over S/PDIF" );
508 val.i_int = AOUT_VAR_SPDIF;
509 text.psz_string = N_("A/52 over S/PDIF");
510 var_Change( p_aout, "audio-device",
511 VLC_VAR_ADDCHOICE, &val, &text );
512 if( config_GetInt( p_aout, "spdif" ) )
513 var_Set( p_aout, "audio-device", val );
517 var_Change( p_aout, "audio-device", VLC_VAR_CHOICESCOUNT, &val, NULL );
520 /* Probe() has failed. */
521 var_Destroy( p_aout, "audio-device" );
525 var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart, NULL );
527 val.b_bool = VLC_TRUE;
528 var_Set( p_aout, "intf-change", val );
531 /*****************************************************************************
532 * Play: we'll start playing the directsound buffer here because at least here
533 * we know the first buffer has been put in the aout fifo and we also
535 *****************************************************************************/
536 static void Play( aout_instance_t *p_aout )
538 if( !p_aout->output.p_sys->b_playing )
540 aout_buffer_t *p_buffer;
542 p_aout->output.p_sys->b_playing = 1;
544 /* get the playing date of the first aout buffer */
545 p_aout->output.p_sys->p_notif->start_date =
546 aout_FifoFirstDate( p_aout, &p_aout->output.fifo );
548 /* fill in the first samples */
549 p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
550 FillBuffer( p_aout, 0, p_buffer );
552 /* wake up the audio output thread */
553 SetEvent( p_aout->output.p_sys->p_notif->p_events[0].hEventNotify );
557 /*****************************************************************************
558 * CloseAudio: close the audio device
559 *****************************************************************************/
560 static void CloseAudio( vlc_object_t *p_this )
562 aout_instance_t * p_aout = (aout_instance_t *)p_this;
563 aout_sys_t *p_sys = p_aout->output.p_sys;
565 msg_Dbg( p_aout, "CloseAudio" );
567 /* kill the position notification thread, if any */
570 vlc_object_detach( p_sys->p_notif );
571 if( p_sys->p_notif->b_thread )
573 p_sys->p_notif->b_die = 1;
575 if( !p_sys->b_playing )
576 /* wake up the audio thread */
577 SetEvent( p_sys->p_notif->p_events[0].hEventNotify );
579 vlc_thread_join( p_sys->p_notif );
581 vlc_object_destroy( p_sys->p_notif );
584 /* release the secondary buffer */
585 DestroyDSBuffer( p_aout );
587 /* finally release the DirectSound object */
588 if( p_sys->p_dsobject ) IDirectSound_Release( p_sys->p_dsobject );
590 /* free DSOUND.DLL */
591 if( p_sys->hdsound_dll ) FreeLibrary( p_sys->hdsound_dll );
596 /*****************************************************************************
597 * InitDirectSound: handle all the gory details of DirectSound initialisation
598 *****************************************************************************/
599 static int InitDirectSound( aout_instance_t *p_aout )
601 HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
603 p_aout->output.p_sys->hdsound_dll = LoadLibrary("DSOUND.DLL");
604 if( p_aout->output.p_sys->hdsound_dll == NULL )
606 msg_Warn( p_aout, "cannot open DSOUND.DLL" );
610 OurDirectSoundCreate = (void *)GetProcAddress(
611 p_aout->output.p_sys->hdsound_dll,
612 "DirectSoundCreate" );
613 if( OurDirectSoundCreate == NULL )
615 msg_Warn( p_aout, "GetProcAddress FAILED" );
619 /* Create the direct sound object */
620 if FAILED( OurDirectSoundCreate( NULL, &p_aout->output.p_sys->p_dsobject,
623 msg_Warn( p_aout, "cannot create a direct sound device" );
627 /* Set DirectSound Cooperative level, ie what control we want over Windows
628 * sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the
629 * settings of the primary buffer, but also that only the sound of our
630 * application will be hearable when it will have the focus.
631 * !!! (this is not really working as intended yet because to set the
632 * cooperative level you need the window handle of your application, and
633 * I don't know of any easy way to get it. Especially since we might play
634 * sound without any video, and so what window handle should we use ???
635 * The hack for now is to use the Desktop window handle - it seems to be
637 if( IDirectSound_SetCooperativeLevel( p_aout->output.p_sys->p_dsobject,
641 msg_Warn( p_aout, "cannot set direct sound cooperative level" );
647 p_aout->output.p_sys->p_dsobject = NULL;
648 if( p_aout->output.p_sys->hdsound_dll )
650 FreeLibrary( p_aout->output.p_sys->hdsound_dll );
651 p_aout->output.p_sys->hdsound_dll = NULL;
657 /*****************************************************************************
658 * CreateDSBuffer: Creates a direct sound buffer of the required format.
659 *****************************************************************************
660 * This function creates the buffer we'll use to play audio.
661 * In DirectSound there are two kinds of buffers:
662 * - the primary buffer: which is the actual buffer that the soundcard plays
663 * - the secondary buffer(s): these buffers are the one actually used by
664 * applications and DirectSound takes care of mixing them into the primary.
666 * Once you create a secondary buffer, you cannot change its format anymore so
667 * you have to release the current one and create another.
668 *****************************************************************************/
669 static int CreateDSBuffer( aout_instance_t *p_aout, int i_format,
670 int i_channels, int i_nb_channels, int i_rate,
671 int i_bytes_per_frame, vlc_bool_t b_probe )
673 WAVEFORMATEXTENSIBLE waveformat;
674 DSBUFFERDESC dsbdesc;
677 /* First set the sound buffer format */
678 waveformat.dwChannelMask = 0;
679 for( i = 0; i < sizeof(pi_channels_src)/sizeof(uint32_t); i++ )
681 if( i_channels & pi_channels_src[i] )
682 waveformat.dwChannelMask |= pi_channels_in[i];
687 case VLC_FOURCC('s','p','d','i'):
689 /* To prevent channel re-ordering */
690 waveformat.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
691 waveformat.Format.wBitsPerSample = 16;
692 waveformat.Samples.wValidBitsPerSample =
693 waveformat.Format.wBitsPerSample;
694 waveformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
695 waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF;
698 case VLC_FOURCC('f','l','3','2'):
699 waveformat.Format.wBitsPerSample = sizeof(float) * 8;
700 waveformat.Samples.wValidBitsPerSample =
701 waveformat.Format.wBitsPerSample;
702 waveformat.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
703 waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
706 case VLC_FOURCC('s','1','6','l'):
707 waveformat.Format.wBitsPerSample = 16;
708 waveformat.Samples.wValidBitsPerSample =
709 waveformat.Format.wBitsPerSample;
710 waveformat.Format.wFormatTag = WAVE_FORMAT_PCM;
711 waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_PCM;
715 waveformat.Format.nChannels = i_nb_channels;
716 waveformat.Format.nSamplesPerSec = i_rate;
717 waveformat.Format.nBlockAlign =
718 waveformat.Format.wBitsPerSample / 8 * i_nb_channels;
719 waveformat.Format.nAvgBytesPerSec =
720 waveformat.Format.nSamplesPerSec * waveformat.Format.nBlockAlign;
722 p_aout->output.p_sys->i_bits_per_sample = waveformat.Format.wBitsPerSample;
723 p_aout->output.p_sys->i_channels = i_nb_channels;
725 /* Then fill in the direct sound descriptor */
726 memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
727 dsbdesc.dwSize = sizeof(DSBUFFERDESC);
728 dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2/* Better position accuracy */
729 | DSBCAPS_CTRLPOSITIONNOTIFY /* We need notification */
730 | DSBCAPS_GLOBALFOCUS; /* Allows background playing */
732 /* Only use the new WAVE_FORMAT_EXTENSIBLE format for multichannel audio */
733 if( i_nb_channels <= 2 )
735 waveformat.Format.cbSize = 0;
739 waveformat.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
740 waveformat.Format.cbSize =
741 sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
743 /* Needed for 5.1 on emu101k */
744 dsbdesc.dwFlags |= DSBCAPS_LOCHARDWARE;
747 dsbdesc.dwBufferBytes = FRAMES_NUM * i_bytes_per_frame; /* buffer size */
748 dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&waveformat;
750 if FAILED( IDirectSound_CreateSoundBuffer(
751 p_aout->output.p_sys->p_dsobject, &dsbdesc,
752 &p_aout->output.p_sys->p_dsbuffer, NULL) )
754 if( dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE )
756 /* Try without DSBCAPS_LOCHARDWARE */
757 dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
758 if FAILED( IDirectSound_CreateSoundBuffer(
759 p_aout->output.p_sys->p_dsobject, &dsbdesc,
760 &p_aout->output.p_sys->p_dsbuffer, NULL) )
765 msg_Dbg( p_aout, "couldn't use hardware sound buffer" );
773 /* Stop here if we were just probing */
776 IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
777 p_aout->output.p_sys->p_dsbuffer = NULL;
781 /* Backup the size of a frame */
782 p_aout->output.p_sys->p_notif->i_frame_size = i_bytes_per_frame;
784 /* Now the secondary buffer is created, we need to setup its position
786 for( i = 0; i < FRAMES_NUM; i++ )
788 p_aout->output.p_sys->p_notif->p_events[i].dwOffset = i *
789 p_aout->output.p_sys->p_notif->i_frame_size;
791 p_aout->output.p_sys->p_notif->i_frame_status[i] = FRAME_EMPTY;
794 /* Get the IDirectSoundNotify interface */
795 if FAILED( IDirectSoundBuffer_QueryInterface(
796 p_aout->output.p_sys->p_dsbuffer,
797 &IID_IDirectSoundNotify,
798 (LPVOID *)&p_aout->output.p_sys->p_dsnotify ) )
800 msg_Err( p_aout, "cannot get IDirectSoundNotify interface" );
804 if FAILED( IDirectSoundNotify_SetNotificationPositions(
805 p_aout->output.p_sys->p_dsnotify,
807 p_aout->output.p_sys->p_notif->p_events ) )
809 msg_Err( p_aout, "cannot set position notification" );
813 p_aout->output.p_sys->i_channel_mask = waveformat.dwChannelMask;
815 p_aout->output.p_sys->b_chan_reorder =
816 aout_CheckChannelReorder( pi_channels_in, pi_channels_out,
817 waveformat.dwChannelMask, i_nb_channels,
818 p_aout->output.p_sys->pi_chan_table );
820 if( p_aout->output.p_sys->b_chan_reorder )
822 msg_Dbg( p_aout, "channel reordering needed" );
828 DestroyDSBuffer( p_aout );
832 /*****************************************************************************
833 * CreateDSBufferPCM: creates a PCM direct sound buffer.
834 *****************************************************************************
835 * We first try to create a WAVE_FORMAT_IEEE_FLOAT buffer if supported by
836 * the hardware, otherwise we create a WAVE_FORMAT_PCM buffer.
837 ****************************************************************************/
838 static int CreateDSBufferPCM( aout_instance_t *p_aout, int *i_format,
839 int i_channels, int i_nb_channels, int i_rate,
842 /* Float32 audio samples are not supported for 5.1 output on the emu101k */
844 if( i_nb_channels > 2 ||
845 CreateDSBuffer( p_aout, VLC_FOURCC('f','l','3','2'),
846 i_channels, i_nb_channels, i_rate,
847 FRAME_SIZE * 4 * i_nb_channels, b_probe )
850 if ( CreateDSBuffer( p_aout, VLC_FOURCC('s','1','6','l'),
851 i_channels, i_nb_channels, i_rate,
852 FRAME_SIZE * 2 * i_nb_channels, b_probe )
859 *i_format = VLC_FOURCC('s','1','6','l');
865 *i_format = VLC_FOURCC('f','l','3','2');
870 /*****************************************************************************
872 *****************************************************************************
873 * This function destroys the secondary buffer.
874 *****************************************************************************/
875 static void DestroyDSBuffer( aout_instance_t *p_aout )
877 if( p_aout->output.p_sys->p_dsnotify )
879 IDirectSoundNotify_Release( p_aout->output.p_sys->p_dsnotify );
880 p_aout->output.p_sys->p_dsnotify = NULL;
883 if( p_aout->output.p_sys->p_dsbuffer )
885 IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
886 p_aout->output.p_sys->p_dsbuffer = NULL;
890 /*****************************************************************************
891 * FillBuffer: Fill in one of the direct sound frame buffers.
892 *****************************************************************************
893 * Returns VLC_SUCCESS on success.
894 *****************************************************************************/
895 static int FillBuffer( aout_instance_t *p_aout, int i_frame,
896 aout_buffer_t *p_buffer )
898 notification_thread_t *p_notif = p_aout->output.p_sys->p_notif;
899 aout_sys_t *p_sys = p_aout->output.p_sys;
900 void *p_write_position, *p_wrap_around;
901 long l_bytes1, l_bytes2;
904 /* Before copying anything, we have to lock the buffer */
905 dsresult = IDirectSoundBuffer_Lock(
906 p_sys->p_dsbuffer, /* DS buffer */
907 i_frame * p_notif->i_frame_size, /* Start offset */
908 p_notif->i_frame_size, /* Number of bytes */
909 &p_write_position, /* Address of lock start */
910 &l_bytes1, /* Count of bytes locked before wrap around */
911 &p_wrap_around, /* Buffer adress (if wrap around) */
912 &l_bytes2, /* Count of bytes after wrap around */
914 if( dsresult == DSERR_BUFFERLOST )
916 IDirectSoundBuffer_Restore( p_sys->p_dsbuffer );
917 dsresult = IDirectSoundBuffer_Lock(
919 i_frame * p_notif->i_frame_size,
920 p_notif->i_frame_size,
927 if( dsresult != DS_OK )
929 msg_Warn( p_notif, "cannot lock buffer" );
930 if( p_buffer ) aout_BufferFree( p_buffer );
934 if( p_buffer == NULL )
936 memset( p_write_position, 0, l_bytes1 );
940 if( p_sys->b_chan_reorder )
942 /* Do the channel reordering here */
943 aout_ChannelReorder( p_buffer->p_buffer, p_buffer->i_nb_bytes,
944 p_sys->i_channels, p_sys->pi_chan_table,
945 p_sys->i_bits_per_sample );
948 p_aout->p_vlc->pf_memcpy( p_write_position, p_buffer->p_buffer,
950 aout_BufferFree( p_buffer );
953 /* Now the data has been copied, unlock the buffer */
954 IDirectSoundBuffer_Unlock( p_sys->p_dsbuffer, p_write_position, l_bytes1,
955 p_wrap_around, l_bytes2 );
960 /*****************************************************************************
961 * DirectSoundThread: this thread will capture play notification events.
962 *****************************************************************************
963 * We use this thread to emulate a callback mechanism. The thread probes for
964 * event notification and fills up the DS secondary buffer when needed.
965 *****************************************************************************/
966 static void DirectSoundThread( notification_thread_t *p_notif )
968 HANDLE notification_events[FRAMES_NUM];
970 aout_instance_t *p_aout = p_notif->p_aout;
971 int i, i_which_frame, i_last_frame, i_next_frame;
975 for( i = 0; i < FRAMES_NUM; i++ )
976 notification_events[i] = p_notif->p_events[i].hEventNotify;
978 /* We don't want any resampling when using S/PDIF output */
979 b_sleek = p_aout->output.output.i_format == VLC_FOURCC('s','p','d','i');
981 /* Tell the main thread that we are ready */
982 vlc_thread_ready( p_notif );
984 msg_Dbg( p_notif, "DirectSoundThread ready" );
986 /* Wait here until Play() is called */
987 WaitForSingleObject( notification_events[0], INFINITE );
989 if( !p_notif->b_die )
991 mwait( p_notif->start_date - AOUT_PTS_TOLERANCE / 2 );
993 /* start playing the buffer */
994 dsresult = IDirectSoundBuffer_Play( p_aout->output.p_sys->p_dsbuffer,
997 DSBPLAY_LOOPING ); /* Flags */
998 if( dsresult == DSERR_BUFFERLOST )
1000 IDirectSoundBuffer_Restore( p_aout->output.p_sys->p_dsbuffer );
1001 dsresult = IDirectSoundBuffer_Play(
1002 p_aout->output.p_sys->p_dsbuffer,
1005 DSBPLAY_LOOPING ); /* Flags */
1007 if( dsresult != DS_OK )
1009 msg_Err( p_aout, "cannot start playing buffer" );
1013 while( !p_notif->b_die )
1015 aout_buffer_t *p_buffer;
1018 /* wait for the position notification */
1019 i_which_frame = WaitForMultipleObjects( FRAMES_NUM,
1020 notification_events, 0,
1021 INFINITE ) - WAIT_OBJECT_0;
1023 if( p_notif->b_die )
1028 /* We take into account the current latency */
1029 if SUCCEEDED( IDirectSoundBuffer_GetCurrentPosition(
1030 p_aout->output.p_sys->p_dsbuffer,
1031 &l_latency, NULL ) )
1033 if( l_latency > (i_which_frame * FRAME_SIZE)
1034 && l_latency < ((i_which_frame+1) * FRAME_SIZE) )
1036 l_latency = - ( l_latency /
1037 p_aout->output.output.i_bytes_per_frame %
1042 l_latency = FRAME_SIZE - ( l_latency /
1043 p_aout->output.output.i_bytes_per_frame %
1052 /* Mark last frame as empty */
1053 i_last_frame = (i_which_frame + FRAMES_NUM -1) % FRAMES_NUM;
1054 i_next_frame = (i_which_frame + 1) % FRAMES_NUM;
1055 p_notif->i_frame_status[i_last_frame] = FRAME_EMPTY;
1057 /* Try to fill in as many frame buffers as possible */
1058 for( i = i_next_frame; (i % FRAMES_NUM) != i_which_frame; i++ )
1061 /* Check if frame buf is already filled */
1062 if( p_notif->i_frame_status[i % FRAMES_NUM] == FRAME_QUEUED )
1065 p_buffer = aout_OutputNextBuffer( p_aout,
1066 mtime + 1000000 / p_aout->output.output.i_rate *
1067 ((i - i_next_frame + 1) * FRAME_SIZE + l_latency), b_sleek );
1069 /* If there is no audio data available and we have some buffered
1070 * already, then just wait for the next time */
1071 if( !p_buffer && (i != i_next_frame) )
1073 //msg_Err( p_aout, "only %i frame buffers filled!",
1074 // i - i_next_frame );
1078 if( FillBuffer( p_aout, (i%FRAMES_NUM), p_buffer )
1082 /* Mark the frame buffer as QUEUED */
1083 p_notif->i_frame_status[i%FRAMES_NUM] = FRAME_QUEUED;
1088 /* make sure the buffer isn't playing */
1089 IDirectSoundBuffer_Stop( p_aout->output.p_sys->p_dsbuffer );
1091 /* free the events */
1092 for( i = 0; i < FRAMES_NUM; i++ )
1093 CloseHandle( notification_events[i] );
1095 msg_Dbg( p_notif, "DirectSoundThread exiting" );