#define FRAME_SIZE ((int)p_aout->output.output.i_rate/20) /* Size in samples */
#define FRAMES_NUM 8 /* Needs to be > 3 */
-/* frame buffer status */
-#define FRAME_QUEUED 0
-#define FRAME_EMPTY 1
-
/*****************************************************************************
* DirectSound GUIDs.
* Defining them here allows us to get rid of the dxguid library during
* the linking stage.
*****************************************************************************/
#include <initguid.h>
-DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
/*****************************************************************************
* Useful macros
{
VLC_COMMON_MEMBERS
- aout_instance_t * p_aout;
- int i_frame_status[FRAMES_NUM]; /* status of each frame buffer */
- DSBPOSITIONNOTIFY p_events[FRAMES_NUM]; /* play notification events */
- int i_frame_size; /* Size in bytes of one frame */
+ aout_instance_t *p_aout;
+ int i_frame_size; /* size in bytes of one frame */
+ int i_write_slot; /* current write position in our circular buffer */
mtime_t start_date;
+ HANDLE event;
} notification_thread_t;
* takes care of mixing all the
* secondary buffers into the primary) */
- LPDIRECTSOUNDNOTIFY p_dsnotify; /* the position notify interface */
notification_thread_t *p_notif; /* DirectSoundThread id */
int b_playing; /* playing status */
{
aout_instance_t * p_aout = (aout_instance_t *)p_this;
vlc_value_t val;
- int i;
msg_Dbg( p_aout, "OpenAudio" );
/* Initialize some variables */
p_aout->output.p_sys->p_dsobject = NULL;
p_aout->output.p_sys->p_dsbuffer = NULL;
- p_aout->output.p_sys->p_dsnotify = NULL;
p_aout->output.p_sys->p_notif = NULL;
p_aout->output.p_sys->b_playing = 0;
goto error;
}
- /* Now we need to setup our DirectSound play notification structure */
- p_aout->output.p_sys->p_notif =
- vlc_object_create( p_aout, sizeof(notification_thread_t) );
- p_aout->output.p_sys->p_notif->p_aout = p_aout;
-
- /* Then create the notification events */
- for( i = 0; i < FRAMES_NUM; i++ )
- p_aout->output.p_sys->p_notif->p_events[i].hEventNotify =
- CreateEvent( NULL, FALSE, FALSE, NULL );
-
/* Open the device */
if( val.i_int == AOUT_VAR_SPDIF )
{
/* Calculate the frame size in bytes */
p_aout->output.i_nb_samples = FRAME_SIZE;
aout_FormatPrepare( &p_aout->output.output );
- p_aout->output.p_sys->i_frame_size =
- FRAME_SIZE * p_aout->output.output.i_bytes_per_frame;
-
aout_VolumeSoftInit( p_aout );
}
+ /* Now we need to setup our DirectSound play notification structure */
+ p_aout->output.p_sys->p_notif =
+ vlc_object_create( p_aout, sizeof(notification_thread_t) );
+ p_aout->output.p_sys->p_notif->p_aout = p_aout;
+
+ p_aout->output.p_sys->p_notif->event = CreateEvent( 0, FALSE, FALSE, 0 );
+ p_aout->output.p_sys->p_notif->i_frame_size =
+ p_aout->output.p_sys->i_frame_size;
+
/* then launch the notification thread */
msg_Dbg( p_aout, "creating DirectSoundThread" );
if( vlc_thread_create( p_aout->output.p_sys->p_notif,
VLC_THREAD_PRIORITY_HIGHEST, VLC_FALSE ) )
{
msg_Err( p_aout, "cannot create DirectSoundThread" );
+ CloseHandle( p_aout->output.p_sys->p_notif->event );
+ vlc_object_destroy( p_aout->output.p_sys->p_notif );
+ p_aout->output.p_sys->p_notif = 0;
goto error;
}
if( !p_aout->output.p_sys->b_playing )
{
aout_buffer_t *p_buffer;
+ int i;
p_aout->output.p_sys->b_playing = 1;
aout_FifoFirstDate( p_aout, &p_aout->output.fifo );
/* fill in the first samples */
- p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
- FillBuffer( p_aout, 0, p_buffer );
+ for( i = 0; i < FRAMES_NUM; i++ )
+ {
+ p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
+ if( !p_buffer ) break;
+ FillBuffer( p_aout, i, p_buffer );
+ }
/* wake up the audio output thread */
- SetEvent( p_aout->output.p_sys->p_notif->p_events[0].hEventNotify );
+ SetEvent( p_aout->output.p_sys->p_notif->event );
}
}
{
p_sys->p_notif->b_die = 1;
- if( !p_sys->b_playing )
- /* wake up the audio thread */
- SetEvent( p_sys->p_notif->p_events[0].hEventNotify );
+ /* wake up the audio thread if needed */
+ if( !p_sys->b_playing ) SetEvent( p_sys->p_notif->event );
vlc_thread_join( p_sys->p_notif );
}
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2/* Better position accuracy */
- | DSBCAPS_CTRLPOSITIONNOTIFY /* We need notification */
| DSBCAPS_GLOBALFOCUS; /* Allows background playing */
/* Only use the new WAVE_FORMAT_EXTENSIBLE format for multichannel audio */
return VLC_SUCCESS;
}
- /* Backup the size of a frame */
- p_aout->output.p_sys->p_notif->i_frame_size = i_bytes_per_frame;
-
- /* Now the secondary buffer is created, we need to setup its position
- * notification */
- for( i = 0; i < FRAMES_NUM; i++ )
- {
- p_aout->output.p_sys->p_notif->p_events[i].dwOffset = i *
- p_aout->output.p_sys->p_notif->i_frame_size;
-
- p_aout->output.p_sys->p_notif->i_frame_status[i] = FRAME_EMPTY;
- }
-
- /* Get the IDirectSoundNotify interface */
- if FAILED( IDirectSoundBuffer_QueryInterface(
- p_aout->output.p_sys->p_dsbuffer,
- &IID_IDirectSoundNotify,
- (LPVOID *)&p_aout->output.p_sys->p_dsnotify ) )
- {
- msg_Err( p_aout, "cannot get IDirectSoundNotify interface" );
- goto error;
- }
-
- if FAILED( IDirectSoundNotify_SetNotificationPositions(
- p_aout->output.p_sys->p_dsnotify,
- FRAMES_NUM,
- p_aout->output.p_sys->p_notif->p_events ) )
- {
- msg_Err( p_aout, "cannot set position notification" );
- goto error;
- }
-
+ p_aout->output.p_sys->i_frame_size = i_bytes_per_frame;
p_aout->output.p_sys->i_channel_mask = waveformat.dwChannelMask;
-
p_aout->output.p_sys->b_chan_reorder =
aout_CheckChannelReorder( pi_channels_in, pi_channels_out,
waveformat.dwChannelMask, i_nb_channels,
}
return VLC_SUCCESS;
-
- error:
- DestroyDSBuffer( p_aout );
- return VLC_EGENERIC;
}
/*****************************************************************************
*****************************************************************************/
static void DestroyDSBuffer( aout_instance_t *p_aout )
{
- if( p_aout->output.p_sys->p_dsnotify )
- {
- IDirectSoundNotify_Release( p_aout->output.p_sys->p_dsnotify );
- p_aout->output.p_sys->p_dsnotify = NULL;
- }
-
if( p_aout->output.p_sys->p_dsbuffer )
{
IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
IDirectSoundBuffer_Unlock( p_sys->p_dsbuffer, p_write_position, l_bytes1,
p_wrap_around, l_bytes2 );
+ p_notif->i_write_slot = (i_frame + 1) % FRAMES_NUM;
return VLC_SUCCESS;
}
*****************************************************************************/
static void DirectSoundThread( notification_thread_t *p_notif )
{
- HANDLE notification_events[FRAMES_NUM];
- HRESULT dsresult;
aout_instance_t *p_aout = p_notif->p_aout;
- int i, i_which_frame, i_last_frame;
- mtime_t mtime;
vlc_bool_t b_sleek;
-
- for( i = 0; i < FRAMES_NUM; i++ )
- notification_events[i] = p_notif->p_events[i].hEventNotify;
+ mtime_t last_time;
+ HRESULT dsresult;
+ long l_queued = 0;
/* We don't want any resampling when using S/PDIF output */
b_sleek = p_aout->output.output.i_format == VLC_FOURCC('s','p','d','i');
msg_Dbg( p_notif, "DirectSoundThread ready" );
/* Wait here until Play() is called */
- WaitForSingleObject( notification_events[0], INFINITE );
+ WaitForSingleObject( p_notif->event, INFINITE );
if( !p_notif->b_die )
{
msg_Err( p_aout, "cannot start playing buffer" );
}
}
+ last_time = mdate();
while( !p_notif->b_die )
{
- aout_buffer_t *p_buffer;
- long l_position, l_latency = 0;
-
- /* wait for the position notification */
- i_which_frame = WaitForMultipleObjects( FRAMES_NUM,
- notification_events, 0,
- INFINITE ) - WAIT_OBJECT_0;
+ long l_read, l_free_slots;
+ mtime_t mtime = mdate();
+ int i;
- if( p_notif->b_die )
- break;
+ /*
+ * Fill in as much audio data as we can in our circular buffer
+ */
- mtime = mdate();
-
- /* We take into account the current latency */
- if SUCCEEDED( IDirectSoundBuffer_GetCurrentPosition(
- p_aout->output.p_sys->p_dsbuffer,
- &l_position, NULL ) )
+ /* Find out current play position */
+ if FAILED( IDirectSoundBuffer_GetCurrentPosition(
+ p_aout->output.p_sys->p_dsbuffer, &l_read, NULL ) )
{
- /* Latency is in samples */
- l_position /= p_aout->output.output.i_bytes_per_frame;
- l_latency = l_position - i_which_frame * FRAME_SIZE;
-
- /* That sucks but latency can apparently be negative up to -FRAME_SIZE
- * ie. the notification is done in advance. */
- if( l_latency > FRAME_SIZE * (FRAMES_NUM-1) )
- l_latency -= (FRAME_SIZE * FRAMES_NUM);
- else if( l_latency < -FRAME_SIZE )
- l_latency += (FRAME_SIZE * FRAMES_NUM);
+ msg_Err( p_aout, "GetCurrentPosition() failed!" );
+ l_read = 0;
}
- /* Mark last frame as empty */
- i_last_frame = (i_which_frame + FRAMES_NUM -1) % FRAMES_NUM;
- p_notif->i_frame_status[i_last_frame] = FRAME_EMPTY;
-
- /* Try to fill in as many frame buffers as possible */
- for( i = i_which_frame + 1; i < i_which_frame + FRAMES_NUM; i++ )
+ /* Detect underruns */
+ if( l_queued && mtime - last_time >
+ I64C(1000000) * l_queued / p_aout->output.output.i_rate )
{
- /* Check if frame buf is already filled */
- if( p_notif->i_frame_status[i % FRAMES_NUM] == FRAME_QUEUED )
- continue;
+ msg_Dbg( p_aout, "detected underrun!" );
+ }
+ last_time = mtime;
- if( ((i - i_which_frame) * FRAME_SIZE - l_latency) < 0 )
- {
- msg_Warn( p_aout, "dectected underrun!");
- }
+ /* Try to fill in as many frame buffers as possible */
+ l_read /= p_aout->output.output.i_bytes_per_frame;
+ l_queued = p_notif->i_write_slot * FRAME_SIZE - l_read;
+ if( l_queued < 0 ) l_queued += (FRAME_SIZE * FRAMES_NUM);
+ l_free_slots = (FRAMES_NUM * FRAME_SIZE - l_queued) / FRAME_SIZE;
- p_buffer = aout_OutputNextBuffer( p_aout,
- mtime + I64C(1000000) * ((i - i_which_frame) * FRAME_SIZE -
- l_latency) / p_aout->output.output.i_rate, b_sleek );
+ for( i = 0; i < l_free_slots; i++ )
+ {
+ aout_buffer_t *p_buffer = aout_OutputNextBuffer( p_aout,
+ mtime + I64C(1000000) * (i * FRAME_SIZE + l_queued) /
+ p_aout->output.output.i_rate, b_sleek );
/* If there is no audio data available and we have some buffered
* already, then just wait for the next time */
- if( !p_buffer && (i != i_which_frame + 1) ) break;
-
- if( FillBuffer( p_aout, (i%FRAMES_NUM), p_buffer )
- != VLC_SUCCESS )
- break;
+ if( !p_buffer && (i || l_queued / FRAME_SIZE) ) break;
- /* Mark the frame buffer as QUEUED */
- p_notif->i_frame_status[i%FRAMES_NUM] = FRAME_QUEUED;
+ if( FillBuffer( p_aout, p_notif->i_write_slot % FRAMES_NUM,
+ p_buffer ) != VLC_SUCCESS ) break;
}
+ /* Sleep a reasonable amount of time */
+ l_queued += (i * FRAME_SIZE);
+ msleep( I64C(1000000) * l_queued / p_aout->output.output.i_rate / 2 );
}
/* make sure the buffer isn't playing */
IDirectSoundBuffer_Stop( p_aout->output.p_sys->p_dsbuffer );
- /* free the events */
- for( i = 0; i < FRAMES_NUM; i++ )
- CloseHandle( notification_events[i] );
+ /* free the event */
+ CloseHandle( p_notif->event );
msg_Dbg( p_notif, "DirectSoundThread exiting" );
}