* if user has #defined MODULE_NAME foo, then we will need:
* #define MODULE_STRING "foo"
*
- * and, if __BUILTIN__ is set, we will also need:
+ * and, if HAVE_DYNAMIC_PLUGINS is NOT set, we will also need:
* #define MODULE_FUNC( zog ) module_foo_zog
*
* this can't easily be done with the C preprocessor, thus a few ugly hacks.
/* If the module is built-in, then we need to define foo_InitModule instead
* of InitModule. Same for Activate- and DeactivateModule. */
-#if defined( __BUILTIN__ )
-# define E_( function ) CONCATENATE( function, MODULE_NAME )
-# define __VLC_SYMBOL( symbol ) CONCATENATE( symbol, MODULE_NAME )
-#elif defined( __PLUGIN__ )
+#if defined (HAVE_DYNAMIC_PLUGINS)
# define E_( function ) CONCATENATE( function, MODULE_SYMBOL )
# define __VLC_SYMBOL( symbol ) CONCATENATE( symbol, MODULE_SYMBOL )
+#else
+# define E_( function ) CONCATENATE( function, MODULE_NAME )
+# define __VLC_SYMBOL( symbol ) CONCATENATE( symbol, MODULE_NAME )
#endif
#if defined( __PLUGIN__ ) && ( defined( WIN32 ) || defined( UNDER_CE ) )