D3D11_SHADER_RESOURCE_VIEW_DESC resviewDesc;
memset(&resviewDesc, 0, sizeof(resviewDesc));
- resviewDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- resviewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- resviewDesc.Texture2D.MipLevels = texDesc.MipLevels;
-
if (sys->vlcFormat == VLC_CODEC_NV12)
resviewDesc.Format = DXGI_FORMAT_R8_UNORM;
+ else
+ resviewDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ resviewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ resviewDesc.Texture2D.MipLevels = texDesc.MipLevels;
hr = ID3D11Device_CreateShaderResourceView(sys->d3ddevice, (ID3D11Resource *)sys->d3dtexture, &resviewDesc, &sys->d3dresViewY);
if (FAILED(hr)) {
if(sys->d3dtexture) ID3D11Texture2D_Release(sys->d3dtexture);
- msg_Err(vd, "Could not Create the Y D3d11 Texture ResoureView. (hr=0x%lX)", hr);
+ msg_Err(vd, "Could not Create the Y D3d11 Texture ResourceView. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
hr = ID3D11Device_CreateShaderResourceView(sys->d3ddevice, (ID3D11Resource *)sys->d3dtexture, &resviewDesc, &sys->d3dresViewUV);
if (FAILED(hr)) {
if(sys->d3dtexture) ID3D11Texture2D_Release(sys->d3dtexture);
- msg_Err(vd, "Could not Create the U D3d11 Texture ResoureView. (hr=0x%lX)", hr);
+ msg_Err(vd, "Could not Create the UV D3d11 Texture ResourceView. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
}