--- /dev/null
+// Hardware H.264 encoding via VAAPI. Heavily modified based on example
+// code by Intel. Intel's original copyright and license is reproduced below:
+//
+// Copyright (c) 2007-2013 Intel Corporation. All Rights Reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sub license, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice (including the
+// next paragraph) shall be included in all copies or substantial portions
+// of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+// IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+#ifndef _H264ENCODE_H
+#define _H264ENCODE_H
+
+#include <epoxy/gl.h>
+#include <stdint.h>
+#include <atomic>
+#include <memory>
+#include <string>
+#include <vector>
+
+#include "ref_counted_frame.h"
+#include "ref_counted_gl_sync.h"
+
+class QuickSyncEncoderImpl;
+class HTTPD;
+class QSurface;
+
+// This is just a pimpl, because including anything X11-related in a .h file
+// tends to trip up Qt. All the real logic is in QuickSyncEncoderImpl, defined in the
+// .cpp file.
+class QuickSyncEncoder {
+public:
+ QuickSyncEncoder(QSurface *surface, const std::string &va_display, int width, int height, HTTPD *httpd);
+ ~QuickSyncEncoder();
+
+ void add_audio(int64_t pts, std::vector<float> audio);
+ bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
+ RefCountedGLsync end_frame(int64_t pts, int64_t duration, const std::vector<RefCountedFrame> &input_frames);
+ void shutdown(); // Blocking.
+
+ // You can only have one going at the same time.
+ void open_output_file(const std::string &filename);
+ void close_output_file();
+
+private:
+ std::unique_ptr<QuickSyncEncoderImpl> impl;
+};
+
+#endif