OBJS += glwidget.moc.o mainwindow.moc.o vumeter.moc.o lrameter.moc.o correlation_meter.moc.o aboutdialog.moc.o
# Mixer objects
-OBJS += quicksync_encode.o x264encode.o mixer.o bmusb/bmusb.o pbo_frame_allocator.o context.o ref_counted_frame.o theme.o resampling_queue.o metacube2.o httpd.o mux.o ebu_r128_proc.o flags.o image_input.o stereocompressor.o filter.o alsa_output.o correlation_measurer.o
+OBJS += quicksync_encoder.o x264_encoder.o mixer.o bmusb/bmusb.o pbo_frame_allocator.o context.o ref_counted_frame.o theme.o resampling_queue.o metacube2.o httpd.o mux.o ebu_r128_proc.o flags.o image_input.o stereocompressor.o filter.o alsa_output.o correlation_measurer.o
# DeckLink
OBJS += decklink_capture.o decklink/DeckLinkAPIDispatch.o
#include "decklink_capture.h"
#include "defs.h"
#include "flags.h"
-#include "quicksync_encode.h"
+#include "quicksync_encoder.h"
#include "pbo_frame_allocator.h"
#include "ref_counted_gl_sync.h"
#include "timebase.h"
#include "bmusb/bmusb.h"
#include "alsa_output.h"
#include "ebu_r128_proc.h"
-#include "quicksync_encode.h"
+#include "quicksync_encoder.h"
#include "httpd.h"
#include "pbo_frame_allocator.h"
#include "ref_counted_frame.h"
//#include "sysdeps.h"
-#include "quicksync_encode.h"
+#include "quicksync_encoder.h"
#include <movit/util.h>
#include <EGL/eglplatform.h>
#include "httpd.h"
#include "mux.h"
#include "timebase.h"
-#include "x264encode.h"
+#include "x264_encoder.h"
using namespace std;
#include "flags.h"
#include "mux.h"
#include "timebase.h"
-#include "x264encode.h"
+#include "x264_encoder.h"
extern "C" {
#include <libavformat/avformat.h>