screen.lcd=1 # subpixel font rendering
screen.fullscreen=0
# This is used in the screens, mostly for historical reasons (they were
# first hard-coded to 800x600, and changing them to be resolution-independent
# is not a project for today).
screen.lcd=1 # subpixel font rendering
screen.fullscreen=0
# This is used in the screens, mostly for historical reasons (they were
# first hard-coded to 800x600, and changing them to be resolution-independent
# is not a project for today).