1 #include "lift_gamma_gain_effect.h"
3 LiftGammaGainEffect::LiftGammaGainEffect()
4 : lift(0.0f, 0.0f, 0.0f),
5 gamma(1.0f, 1.0f, 1.0f),
6 gain(1.0f, 1.0f, 1.0f),
9 register_vec3("lift", (float *)&lift);
10 register_vec3("gamma", (float *)&gamma);
11 register_vec3("gain", (float *)&gain);
12 register_float("saturation", &saturation);