]> git.sesse.net Git - movit/blob - texture1d.300es.frag
Loosen up the accuracy bounds a tiny bit in some tests for NVIDIA cards, which have...
[movit] / texture1d.300es.frag
1 #version 300 es
2
3 precision highp float;
4
5 uniform sampler2D tex;
6 in vec2 tc;
7
8 out vec4 FragColor;
9
10 void main()
11 {
12         FragColor = texture(tex, tc);  // Second component is irrelevant.
13 }