+++ /dev/null
-#define GL_GLEXT_PROTOTYPES 1
-
-#include <string.h>
-#include <GL/gl.h>
-#include <GL/glext.h>
-#include <assert.h>
-
-#include "input.h"
-#include "util.h"
-
-Input::Input(ImageFormat image_format, unsigned width, unsigned height)
- : image_format(image_format),
- needs_update(false),
- finalized(false),
- use_srgb_texture_format(false),
- needs_mipmaps(false),
- width(width),
- height(height),
- pitch(width)
-{
- register_int("use_srgb_texture_format", &use_srgb_texture_format);
- register_int("needs_mipmaps", &needs_mipmaps);
-}
-
-void Input::finalize()
-{
- // Translate the input format to OpenGL's enums.
- GLenum internal_format;
- if (use_srgb_texture_format) {
- internal_format = GL_SRGB8;
- } else {
- internal_format = GL_RGBA8;
- }
- if (image_format.pixel_format == FORMAT_RGB) {
- format = GL_RGB;
- bytes_per_pixel = 3;
- } else if (image_format.pixel_format == FORMAT_RGBA) {
- format = GL_RGBA;
- bytes_per_pixel = 4;
- } else if (image_format.pixel_format == FORMAT_BGR) {
- format = GL_BGR;
- bytes_per_pixel = 3;
- } else if (image_format.pixel_format == FORMAT_BGRA) {
- format = GL_BGRA;
- bytes_per_pixel = 4;
- } else if (image_format.pixel_format == FORMAT_GRAYSCALE) {
- format = GL_LUMINANCE;
- bytes_per_pixel = 1;
- } else {
- assert(false);
- }
-
- // Create PBO to hold the texture holding the input image, and then the texture itself.
- glGenBuffers(1, &pbo);
- check_error();
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
- check_error();
- glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch * height * bytes_per_pixel, NULL, GL_STREAM_DRAW);
- check_error();
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- check_error();
-
- glGenTextures(1, &texture_num);
- check_error();
- glBindTexture(GL_TEXTURE_2D, texture_num);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- check_error();
- glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
- check_error();
- // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here
- // instead of calling glGenerateMipmap().
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps);
- check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
- check_error();
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- check_error();
-
- needs_update = false;
- finalized = true;
-}
-
-void Input::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
-{
- glActiveTexture(GL_TEXTURE0 + *sampler_num);
- check_error();
- glBindTexture(GL_TEXTURE_2D, texture_num);
- check_error();
-
- if (needs_update) {
- // Copy the pixel data into the PBO.
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
- check_error();
- void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY);
- memcpy(mapped_pbo, pixel_data, pitch * height * bytes_per_pixel);
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
- check_error();
-
- // Re-upload the texture from the PBO.
- glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
- check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0));
- check_error();
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- check_error();
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- check_error();
-
- needs_update = false;
- }
-
- // Bind it to a sampler.
- set_uniform_int(glsl_program_num, prefix, "tex", *sampler_num);
- ++*sampler_num;
-}
-
-std::string Input::output_fragment_shader()
-{
- return read_file("input.frag");
-}