]> git.sesse.net Git - movit/blobdiff - ycbcr_input.cpp
Add support for 10- and 12-bit planar Y'CbCr inputs.
[movit] / ycbcr_input.cpp
index f8df0c11bd687bcd862896dcd5b9a72e86e52a09..f748f1c617df20fcbb98a7eeb728490c335530a3 100644 (file)
@@ -74,19 +74,30 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
                                if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
                                        format = GL_RGBA;
                                        internal_format = GL_RGB10_A2;
+                               } else if (type == GL_UNSIGNED_SHORT) {
+                                       format = GL_RGB;
+                                       internal_format = GL_RGB16;
                                } else {
                                        assert(type == GL_UNSIGNED_BYTE);
                                        format = GL_RGB;
                                        internal_format = GL_RGB8;
                                }
                        } else if (channel == 1 && ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
-                               assert(type == GL_UNSIGNED_BYTE);
                                format = GL_RG;
-                               internal_format = GL_RG8;
+                               if (type == GL_UNSIGNED_SHORT) {
+                                       internal_format = GL_RG16;
+                               } else {
+                                       assert(type == GL_UNSIGNED_BYTE);
+                                       internal_format = GL_RG8;
+                               }
                        } else {
-                               assert(type == GL_UNSIGNED_BYTE);
                                format = GL_RED;
-                               internal_format = GL_R8;
+                               if (type == GL_UNSIGNED_SHORT) {
+                                       internal_format = GL_R16;
+                               } else {
+                                       assert(type == GL_UNSIGNED_BYTE);
+                                       internal_format = GL_R8;
+                               }
                        }
 
                        // (Re-)upload the texture.
@@ -135,6 +146,19 @@ string YCbCrInput::output_fragment_shader()
        Matrix3d ycbcr_to_rgb;
        compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb);
 
+       if (type == GL_UNSIGNED_SHORT) {
+               // For 10-bit or 12-bit packed into 16-bit, we need to scale the values
+               // so that the max value goes from 1023 (or 4095) to 65535. We do this
+               // by folding the scaling into the conversion matrix, so it comes essentially
+               // for free. However, the offset is before the scaling (and thus assumes
+               // correctly scaled values), so we need to adjust that the other way.
+               double scale = 65535.0 / (ycbcr_format.num_levels - 1);
+               offset[0] /= scale;
+               offset[1] /= scale;
+               offset[2] /= scale;
+               ycbcr_to_rgb *= scale;
+       }
+
        string frag_shader;
 
        frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb);