+
+ std::string vert_shader = read_file("vs-header.glsl");
+ for (unsigned i = 0; i < effects.size(); ++i) {
+ char effect_id[256];
+ sprintf(effect_id, "eff%d", i);
+
+ vert_shader += "\n";
+ vert_shader += std::string("#define FUNCNAME ") + effect_id + "\n";
+ vert_shader += replace_prefix(effects[i]->output_convenience_uniforms(), effect_id);
+ vert_shader += replace_prefix(effects[i]->output_vertex_shader(), effect_id);
+ vert_shader += "#undef PREFIX\n";
+ vert_shader += "#undef FUNCNAME\n";
+ vert_shader += "#undef LAST_INPUT\n";
+ vert_shader += std::string("#define LAST_INPUT ") + effect_id + "\n";
+ vert_shader += "\n";
+ }
+ vert_shader.append(read_file("vs-footer.glsl"));
+ printf("%s\n", vert_shader.c_str());