class Effect {
public:
+ virtual ~Effect() {}
+
// An identifier for this type of effect, mostly used for debug output
// (but some special names, like "ColorSpaceConversionEffect", holds special
// meaning). Same as the class name is fine.
: image_format(image_format),
pixel_format(pixel_format),
type(type),
+ pbo(0),
+ texture_num(0),
needs_update(false),
finalized(false),
output_linear_gamma(false),
register_int("needs_mipmaps", &needs_mipmaps);
}
+FlatInput::~FlatInput()
+{
+ if (pbo != 0) {
+ glDeleteBuffers(1, &pbo);
+ check_error();
+ }
+ if (texture_num != 0) {
+ glDeleteTextures(1, &texture_num);
+ check_error();
+ }
+}
+
void FlatInput::finalize()
{
// Translate the input format to OpenGL's enums.
class FlatInput : public Input {
public:
FlatInput(ImageFormat format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height);
+ ~FlatInput();
virtual std::string effect_type_id() const { return "FlatInput"; }
EffectChainTester::~EffectChainTester()
{
glDeleteFramebuffers(1, &fbo);
+ check_error();
glDeleteTextures(1, &texnum);
+ check_error();
}
Input *EffectChainTester::add_input(const float *data, MovitPixelFormat pixel_format, ColorSpace color_space, GammaCurve gamma_curve)