7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
16 #include <sys/resource.h>
19 #include <condition_variable>
30 #include "DeckLinkAPI.h"
32 #include "alsa_output.h"
33 #include "bmusb/bmusb.h"
34 #include "bmusb/fake_capture.h"
35 #include "chroma_subsampler.h"
37 #include "decklink_capture.h"
38 #include "decklink_output.h"
40 #include "disk_space_estimator.h"
42 #include "input_mapping.h"
43 #include "pbo_frame_allocator.h"
44 #include "ref_counted_gl_sync.h"
45 #include "resampling_queue.h"
47 #include "video_encoder.h"
52 using namespace movit;
54 using namespace std::chrono;
55 using namespace std::placeholders;
56 using namespace bmusb;
58 Mixer *global_mixer = nullptr;
59 bool uses_mlock = false;
63 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
66 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) { // :-)
67 input_state->buffered_frames[card_index][frame_num] =
68 input_state->buffered_frames[card_index][frame_num - 1];
70 input_state->buffered_frames[card_index][0] = { frame, field_num };
72 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
73 input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
80 void QueueLengthPolicy::update_policy(int queue_length)
82 if (queue_length < 0) { // Starvation.
83 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
85 fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
86 card_index, safe_queue_length);
88 frames_with_at_least_one = 0;
89 been_at_safe_point_since_last_starvation = false;
92 if (queue_length > 0) {
93 if (queue_length >= int(safe_queue_length)) {
94 been_at_safe_point_since_last_starvation = true;
96 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
98 fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
99 card_index, safe_queue_length);
100 frames_with_at_least_one = 0;
103 frames_with_at_least_one = 0;
107 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
109 num_cards(num_cards),
110 mixer_surface(create_surface(format)),
111 h264_encoder_surface(create_surface(format)),
112 decklink_output_surface(create_surface(format)),
113 audio_mixer(num_cards)
115 CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
118 // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
119 // will be halved when sampling them, and we need to compensate here.
120 movit_texel_subpixel_precision /= 2.0;
122 resource_pool.reset(new ResourcePool);
123 theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
124 for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
125 output_channel[i].parent = this;
126 output_channel[i].channel = i;
129 ImageFormat inout_format;
130 inout_format.color_space = COLORSPACE_sRGB;
131 inout_format.gamma_curve = GAMMA_sRGB;
133 // Display chain; shows the live output produced by the main chain (its RGBA version).
134 display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
136 display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, global_flags.width, global_flags.height); // FIXME: GL_UNSIGNED_BYTE is really wrong.
137 display_chain->add_input(display_input);
138 display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
139 display_chain->set_dither_bits(0); // Don't bother.
140 display_chain->finalize();
142 video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
144 // Start listening for clients only once VideoEncoder has written its header, if any.
147 // First try initializing the then PCI devices, then USB, then
148 // fill up with fake cards until we have the desired number of cards.
149 unsigned num_pci_devices = 0;
150 unsigned card_index = 0;
153 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
154 if (decklink_iterator != nullptr) {
155 for ( ; card_index < num_cards; ++card_index) {
157 if (decklink_iterator->Next(&decklink) != S_OK) {
161 DeckLinkCapture *capture = new DeckLinkCapture(decklink, card_index);
162 DeckLinkOutput *output = new DeckLinkOutput(resource_pool.get(), decklink_output_surface, global_flags.width, global_flags.height, card_index);
163 output->set_device(decklink);
164 configure_card(card_index, capture, /*is_fake_capture=*/false, output);
167 decklink_iterator->Release();
168 fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
170 fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
174 unsigned num_usb_devices = BMUSBCapture::num_cards();
175 for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
176 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
177 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
178 configure_card(card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
180 fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
182 unsigned num_fake_cards = 0;
183 for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
184 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
185 configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
188 if (num_fake_cards > 0) {
189 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
192 BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
193 BMUSBCapture::start_bm_thread();
195 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
196 cards[card_index].queue_length_policy.reset(card_index);
199 chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
201 if (global_flags.enable_alsa_output) {
202 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
204 if (global_flags.output_card != -1) {
205 set_output_card(global_flags.output_card);
211 BMUSBCapture::stop_bm_thread();
213 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
215 unique_lock<mutex> lock(card_mutex);
216 cards[card_index].should_quit = true; // Unblock thread.
217 cards[card_index].new_frames_changed.notify_all();
219 cards[card_index].capture->stop_dequeue_thread();
220 if (cards[card_index].output) {
221 cards[card_index].output->end_output();
222 delete cards[card_index].output;
226 video_encoder.reset(nullptr);
229 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture, DeckLinkOutput *output)
231 printf("Configuring card %d...\n", card_index);
233 CaptureCard *card = &cards[card_index];
234 if (card->capture != nullptr) {
235 card->capture->stop_dequeue_thread();
236 delete card->capture;
238 card->capture = capture;
239 card->is_fake_capture = is_fake_capture;
240 card->output = output;
241 card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
242 if (card->frame_allocator == nullptr) {
243 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, global_flags.width, global_flags.height)); // 8 MB.
245 card->capture->set_video_frame_allocator(card->frame_allocator.get());
246 if (card->surface == nullptr) {
247 card->surface = create_surface_with_same_format(mixer_surface);
249 while (!card->new_frames.empty()) card->new_frames.pop();
250 card->last_timecode = -1;
251 card->capture->configure_card();
253 // NOTE: start_bm_capture() happens in thread_func().
255 DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
256 audio_mixer.reset_resampler(device);
257 audio_mixer.set_display_name(device, card->capture->get_description());
258 audio_mixer.trigger_state_changed_callback();
261 void Mixer::set_output_card(int card_index)
263 if (card_index == output_card_index) {
266 unique_lock<mutex> lock(card_mutex);
267 if (output_card_index != -1) {
268 // Switch the old card from output to input.
269 CaptureCard *old_card = &cards[output_card_index];
270 old_card->output->end_output();
272 old_card->capture->stop_dequeue_thread();
273 delete old_card->capture;
275 old_card->capture = old_card->parked_capture;
276 old_card->is_fake_capture = false;
277 old_card->parked_capture = nullptr;
278 old_card->capture->start_bm_capture();
281 CaptureCard *card = &cards[card_index];
282 card->capture->stop_dequeue_thread();
283 card->parked_capture = card->capture;
284 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
285 configure_card(card_index, capture, /*is_fake_capture=*/true, card->output);
286 card->queue_length_policy.reset(card_index);
287 card->capture->start_bm_capture();
288 card->output->start_output(bmdModeHD720p5994, pts_int); // FIXME
289 output_card_index = card_index;
294 int unwrap_timecode(uint16_t current_wrapped, int last)
296 uint16_t last_wrapped = last & 0xffff;
297 if (current_wrapped > last_wrapped) {
298 return (last & ~0xffff) | current_wrapped;
300 return 0x10000 + ((last & ~0xffff) | current_wrapped);
306 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
307 FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
308 FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
310 DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
311 CaptureCard *card = &cards[card_index];
313 if (is_mode_scanning[card_index]) {
314 if (video_format.has_signal) {
315 // Found a stable signal, so stop scanning.
316 is_mode_scanning[card_index] = false;
318 static constexpr double switch_time_s = 0.1; // Should be enough time for the signal to stabilize.
319 steady_clock::time_point now = steady_clock::now();
320 double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
321 if (sec_since_last_switch > switch_time_s) {
322 // It isn't this mode; try the next one.
323 mode_scanlist_index[card_index]++;
324 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
325 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
326 last_mode_scan_change[card_index] = now;
331 int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
332 assert(frame_length > 0);
334 size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
335 if (num_samples > OUTPUT_FREQUENCY / 10) {
336 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
337 card_index, int(audio_frame.len), int(audio_offset),
338 timecode, int(video_frame.len), int(video_offset), video_format.id);
339 if (video_frame.owner) {
340 video_frame.owner->release_frame(video_frame);
342 if (audio_frame.owner) {
343 audio_frame.owner->release_frame(audio_frame);
348 int dropped_frames = 0;
349 if (card->last_timecode != -1) {
350 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
353 // Number of samples per frame if we need to insert silence.
354 // (Could be nonintegral, but resampling will save us then.)
355 const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
357 if (dropped_frames > MAX_FPS * 2) {
358 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
359 card_index, card->last_timecode, timecode);
360 audio_mixer.reset_resampler(device);
362 } else if (dropped_frames > 0) {
363 // Insert silence as needed.
364 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
365 card_index, dropped_frames, timecode);
369 success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
373 audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length);
375 // Done with the audio, so release it.
376 if (audio_frame.owner) {
377 audio_frame.owner->release_frame(audio_frame);
380 card->last_timecode = timecode;
382 size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
383 if (video_frame.len - video_offset == 0 ||
384 video_frame.len - video_offset != expected_length) {
385 if (video_frame.len != 0) {
386 printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
387 card_index, video_frame.len - video_offset, expected_length);
389 if (video_frame.owner) {
390 video_frame.owner->release_frame(video_frame);
393 // Still send on the information that we _had_ a frame, even though it's corrupted,
394 // so that pts can go up accordingly.
396 unique_lock<mutex> lock(card_mutex);
397 CaptureCard::NewFrame new_frame;
398 new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
399 new_frame.length = frame_length;
400 new_frame.interlaced = false;
401 new_frame.dropped_frames = dropped_frames;
402 card->new_frames.push(move(new_frame));
403 card->new_frames_changed.notify_all();
408 PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
410 unsigned num_fields = video_format.interlaced ? 2 : 1;
411 steady_clock::time_point frame_upload_start;
412 bool interlaced_stride = false;
413 if (video_format.interlaced) {
414 // Send the two fields along as separate frames; the other side will need to add
415 // a deinterlacer to actually get this right.
416 assert(video_format.height % 2 == 0);
417 video_format.height /= 2;
418 assert(frame_length % 2 == 0);
421 if (video_format.second_field_start == 1) {
422 interlaced_stride = true;
424 frame_upload_start = steady_clock::now();
426 userdata->last_interlaced = video_format.interlaced;
427 userdata->last_has_signal = video_format.has_signal;
428 userdata->last_is_connected = video_format.is_connected;
429 userdata->last_frame_rate_nom = video_format.frame_rate_nom;
430 userdata->last_frame_rate_den = video_format.frame_rate_den;
431 RefCountedFrame frame(video_frame);
433 // Upload the textures.
434 size_t cbcr_width = video_format.width / 2;
435 size_t cbcr_offset = video_offset / 2;
436 size_t y_offset = video_frame.size / 2 + video_offset / 2;
438 for (unsigned field = 0; field < num_fields; ++field) {
439 // Put the actual texture upload in a lambda that is executed in the main thread.
440 // It is entirely possible to do this in the same thread (and it might even be
441 // faster, depending on the GPU and driver), but it appears to be trickling
442 // driver bugs very easily.
444 // Note that this means we must hold on to the actual frame data in <userdata>
445 // until the upload command is run, but we hold on to <frame> much longer than that
446 // (in fact, all the way until we no longer use the texture in rendering).
447 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
448 unsigned field_start_line;
450 field_start_line = video_format.second_field_start;
452 field_start_line = video_format.extra_lines_top;
455 if (userdata->tex_y[field] == 0 ||
456 userdata->tex_cbcr[field] == 0 ||
457 video_format.width != userdata->last_width[field] ||
458 video_format.height != userdata->last_height[field]) {
459 // We changed resolution since last use of this texture, so we need to create
460 // a new object. Note that this each card has its own PBOFrameAllocator,
461 // we don't need to worry about these flip-flopping between resolutions.
462 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
464 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
466 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
468 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
470 userdata->last_width[field] = video_format.width;
471 userdata->last_height[field] = video_format.height;
474 GLuint pbo = userdata->pbo;
476 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
479 size_t field_y_start = y_offset + video_format.width * field_start_line;
480 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
482 if (global_flags.flush_pbos) {
483 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
485 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
489 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
491 if (interlaced_stride) {
492 glPixelStorei(GL_UNPACK_ROW_LENGTH, cbcr_width * 2);
495 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
498 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
500 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
502 if (interlaced_stride) {
503 glPixelStorei(GL_UNPACK_ROW_LENGTH, video_format.width * 2);
506 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
509 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
511 glBindTexture(GL_TEXTURE_2D, 0);
513 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
515 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
520 // Don't upload the second field as fast as we can; wait until
521 // the field time has approximately passed. (Otherwise, we could
522 // get timing jitter against the other sources, and possibly also
523 // against the video display, although the latter is not as critical.)
524 // This requires our system clock to be reasonably close to the
525 // video clock, but that's not an unreasonable assumption.
526 steady_clock::time_point second_field_start = frame_upload_start +
527 nanoseconds(frame_length * 1000000000 / TIMEBASE);
528 this_thread::sleep_until(second_field_start);
532 unique_lock<mutex> lock(card_mutex);
533 CaptureCard::NewFrame new_frame;
534 new_frame.frame = frame;
535 new_frame.length = frame_length;
536 new_frame.field = field;
537 new_frame.interlaced = video_format.interlaced;
538 new_frame.upload_func = upload_func;
539 new_frame.dropped_frames = dropped_frames;
540 new_frame.received_timestamp = video_frame.received_timestamp; // Ignore the audio timestamp.
541 card->new_frames.push(move(new_frame));
542 card->new_frames_changed.notify_all();
547 void Mixer::bm_hotplug_add(libusb_device *dev)
549 lock_guard<mutex> lock(hotplug_mutex);
550 hotplugged_cards.push_back(dev);
553 void Mixer::bm_hotplug_remove(unsigned card_index)
555 cards[card_index].new_frames_changed.notify_all();
558 void Mixer::thread_func()
560 eglBindAPI(EGL_OPENGL_API);
561 QOpenGLContext *context = create_context(mixer_surface);
562 if (!make_current(context, mixer_surface)) {
567 // Start the actual capture. (We don't want to do it before we're actually ready
568 // to process output frames.)
569 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
570 if (int(card_index) != output_card_index) {
571 cards[card_index].capture->start_bm_capture();
575 steady_clock::time_point start, now;
576 start = steady_clock::now();
579 int stats_dropped_frames = 0;
581 while (!should_quit) {
582 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
583 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
585 bool master_card_is_output;
586 unsigned master_card_index;
587 if (output_card_index != -1) {
588 master_card_is_output = true;
589 master_card_index = output_card_index;
591 master_card_is_output = false;
592 master_card_index = theme->map_signal(master_clock_channel);
593 assert(master_card_index < num_cards);
596 OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
597 schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration);
598 stats_dropped_frames += output_frame_info.dropped_frames;
600 handle_hotplugged_cards();
602 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
603 if (card_index == master_card_index || !has_new_frame[card_index]) {
606 if (new_frames[card_index].frame->len == 0) {
607 ++new_frames[card_index].dropped_frames;
609 if (new_frames[card_index].dropped_frames > 0) {
610 printf("Card %u dropped %d frames before this\n",
611 card_index, int(new_frames[card_index].dropped_frames));
615 // If the first card is reporting a corrupted or otherwise dropped frame,
616 // just increase the pts (skipping over this frame) and don't try to compute anything new.
617 if (!master_card_is_output && new_frames[master_card_index].frame->len == 0) {
618 ++stats_dropped_frames;
619 pts_int += new_frames[master_card_index].length;
623 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
624 if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
627 CaptureCard::NewFrame *new_frame = &new_frames[card_index];
628 assert(new_frame->frame != nullptr);
629 insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
632 // The new texture might need uploading before use.
633 if (new_frame->upload_func) {
634 new_frame->upload_func();
635 new_frame->upload_func = nullptr;
639 int64_t frame_duration = output_frame_info.frame_duration;
640 render_one_frame(frame_duration);
642 pts_int += frame_duration;
644 now = steady_clock::now();
645 double elapsed = duration<double>(now - start).count();
646 if (frame % 100 == 0) {
647 printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
648 frame, stats_dropped_frames, elapsed, frame / elapsed,
649 1e3 * elapsed / frame);
650 // chain->print_phase_timing();
652 // Check our memory usage, to see if we are close to our mlockall()
653 // limit (if at all set).
655 if (getrusage(RUSAGE_SELF, &used) == -1) {
656 perror("getrusage(RUSAGE_SELF)");
662 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
663 perror("getrlimit(RLIMIT_MEMLOCK)");
667 if (limit.rlim_cur == 0) {
668 printf(", using %ld MB memory (locked)",
669 long(used.ru_maxrss / 1024));
671 printf(", using %ld / %ld MB lockable memory (%.1f%%)",
672 long(used.ru_maxrss / 1024),
673 long(limit.rlim_cur / 1048576),
674 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
677 printf(", using %ld MB memory (not locked)",
678 long(used.ru_maxrss / 1024));
685 if (should_cut.exchange(false)) { // Test and clear.
686 video_encoder->do_cut(frame);
690 // Reset every 100 frames, so that local variations in frame times
691 // (especially for the first few frames, when the shaders are
692 // compiled etc.) don't make it hard to measure for the entire
693 // remaining duration of the program.
694 if (frame == 10000) {
702 resource_pool->clean_context();
705 bool Mixer::input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const
707 if (output_card_index != -1) {
708 // The output card (ie., cards[output_card_index].output) is the master clock,
709 // so no input card (ie., cards[card_index].capture) is.
712 return (card_index == master_card_index);
715 Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
717 OutputFrameInfo output_frame_info;
719 unique_lock<mutex> lock(card_mutex, defer_lock);
720 if (master_card_is_output) {
721 // Clocked to the output, so wait for it to be ready for the next frame.
722 cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration);
725 // Wait for the master card to have a new frame.
726 // TODO: Add a timeout.
728 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
731 if (master_card_is_output) {
732 handle_hotplugged_cards();
733 } else if (cards[master_card_index].new_frames.empty()) {
734 // We were woken up, but not due to a new frame. Deal with it
736 assert(cards[master_card_index].capture->get_disconnected());
737 handle_hotplugged_cards();
741 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
742 CaptureCard *card = &cards[card_index];
743 if (card->new_frames.empty()) {
744 assert(!input_card_is_master_clock(card_index, master_card_index));
745 card->queue_length_policy.update_policy(-1);
748 new_frames[card_index] = move(card->new_frames.front());
749 has_new_frame[card_index] = true;
750 card->new_frames.pop();
751 card->new_frames_changed.notify_all();
753 if (input_card_is_master_clock(card_index, master_card_index)) {
754 // We don't use the queue length policy for the master card,
755 // but we will if it stops being the master. Thus, clear out
756 // the policy in case we switch in the future.
757 card->queue_length_policy.reset(card_index);
759 // If we have excess frames compared to the policy for this card,
760 // drop frames from the head.
761 card->queue_length_policy.update_policy(card->new_frames.size());
762 while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
763 card->new_frames.pop();
768 if (!master_card_is_output) {
769 output_frame_info.dropped_frames = new_frames[master_card_index].dropped_frames;
770 output_frame_info.frame_duration = new_frames[master_card_index].length;
773 // This might get off by a fractional sample when changing master card
774 // between ones with different frame rates, but that's fine.
775 int num_samples_times_timebase = OUTPUT_FREQUENCY * output_frame_info.frame_duration + fractional_samples;
776 output_frame_info.num_samples = num_samples_times_timebase / TIMEBASE;
777 fractional_samples = num_samples_times_timebase % TIMEBASE;
778 assert(output_frame_info.num_samples >= 0);
780 return output_frame_info;
783 void Mixer::handle_hotplugged_cards()
785 // Check for cards that have been disconnected since last frame.
786 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
787 CaptureCard *card = &cards[card_index];
788 if (card->capture->get_disconnected()) {
789 fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
790 FakeCapture *capture = new FakeCapture(global_flags.width, global_flags.height, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
791 configure_card(card_index, capture, /*is_fake_capture=*/true, /*output=*/nullptr);
792 card->queue_length_policy.reset(card_index);
793 card->capture->start_bm_capture();
797 // Check for cards that have been connected since last frame.
798 vector<libusb_device *> hotplugged_cards_copy;
800 lock_guard<mutex> lock(hotplug_mutex);
801 swap(hotplugged_cards, hotplugged_cards_copy);
803 for (libusb_device *new_dev : hotplugged_cards_copy) {
804 // Look for a fake capture card where we can stick this in.
805 int free_card_index = -1;
806 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
807 if (cards[card_index].is_fake_capture) {
808 free_card_index = card_index;
813 if (free_card_index == -1) {
814 fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
815 libusb_unref_device(new_dev);
817 // BMUSBCapture takes ownership.
818 fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
819 CaptureCard *card = &cards[free_card_index];
820 BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
821 configure_card(free_card_index, capture, /*is_fake_capture=*/false, /*output=*/nullptr);
822 card->queue_length_policy.reset(free_card_index);
823 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
824 capture->start_bm_capture();
830 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
832 // Resample the audio as needed, including from previously dropped frames.
833 assert(num_cards > 0);
834 for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
835 const bool dropped_frame = (frame_num != dropped_frames);
837 // Signal to the audio thread to process this frame.
838 // Note that if the frame is a dropped frame, we signal that
839 // we don't want to use this frame as base for adjusting
840 // the resampler rate. The reason for this is that the timing
841 // of these frames is often way too late; they typically don't
842 // “arrive” before we synthesize them. Thus, we could end up
843 // in a situation where we have inserted e.g. five audio frames
844 // into the queue before we then start pulling five of them
845 // back out. This makes ResamplingQueue overestimate the delay,
846 // causing undue resampler changes. (We _do_ use the last,
847 // non-dropped frame; perhaps we should just discard that as well,
848 // since dropped frames are expected to be rare, and it might be
849 // better to just wait until we have a slightly more normal situation).
850 unique_lock<mutex> lock(audio_mutex);
851 bool adjust_rate = !dropped_frame;
852 audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate});
853 audio_task_queue_changed.notify_one();
856 // For dropped frames, increase the pts. Note that if the format changed
857 // in the meantime, we have no way of detecting that; we just have to
858 // assume the frame length is always the same.
859 pts_int += length_per_frame;
864 void Mixer::render_one_frame(int64_t duration)
866 // Get the main chain from the theme, and set its state immediately.
867 Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
868 EffectChain *chain = theme_main_chain.chain;
869 theme_main_chain.setup_chain();
870 //theme_main_chain.chain->enable_phase_timing(true);
872 GLuint y_tex, cbcr_tex;
873 bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
876 // Render main chain.
877 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width, global_flags.height);
878 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, global_flags.width, global_flags.height); // Saves texture bandwidth, although dithering gets messed up.
879 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
881 chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
882 resource_pool->release_fbo(fbo);
884 chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
885 if (output_card_index != -1) {
886 cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, theme_main_chain.input_frames, pts_int, duration);
888 resource_pool->release_2d_texture(cbcr_full_tex);
890 // Set the right state for rgba_tex.
891 glBindFramebuffer(GL_FRAMEBUFFER, 0);
892 glBindTexture(GL_TEXTURE_2D, rgba_tex);
893 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
894 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
895 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
897 const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE); // Corresponds to the delay in ResamplingQueue.
898 RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
900 // The live frame just shows the RGBA texture we just rendered.
901 // It owns rgba_tex now.
902 DisplayFrame live_frame;
903 live_frame.chain = display_chain.get();
904 live_frame.setup_chain = [this, rgba_tex]{
905 display_input->set_texture_num(rgba_tex);
907 live_frame.ready_fence = fence;
908 live_frame.input_frames = {};
909 live_frame.temp_textures = { rgba_tex };
910 output_channel[OUTPUT_LIVE].output_frame(live_frame);
912 // Set up preview and any additional channels.
913 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
914 DisplayFrame display_frame;
915 Theme::Chain chain = theme->get_chain(i, pts(), global_flags.width, global_flags.height, input_state); // FIXME: dimensions
916 display_frame.chain = chain.chain;
917 display_frame.setup_chain = chain.setup_chain;
918 display_frame.ready_fence = fence;
919 display_frame.input_frames = chain.input_frames;
920 display_frame.temp_textures = {};
921 output_channel[i].output_frame(display_frame);
925 void Mixer::audio_thread_func()
927 while (!should_quit) {
931 unique_lock<mutex> lock(audio_mutex);
932 audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
936 task = audio_task_queue.front();
937 audio_task_queue.pop();
940 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
941 task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
942 vector<float> samples_out = audio_mixer.get_output(
943 double(task.pts_int) / TIMEBASE,
945 rate_adjustment_policy);
947 // Send the samples to the sound card, then add them to the output.
949 alsa->write(samples_out);
951 if (output_card_index != -1) {
952 const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE); // Corresponds to the delay in ResamplingQueue.
953 cards[output_card_index].output->send_audio(task.pts_int + av_delay, samples_out);
955 video_encoder->add_audio(task.pts_int, move(samples_out));
959 void Mixer::release_display_frame(DisplayFrame *frame)
961 for (GLuint texnum : frame->temp_textures) {
962 resource_pool->release_2d_texture(texnum);
964 frame->temp_textures.clear();
965 frame->ready_fence.reset();
966 frame->input_frames.clear();
971 mixer_thread = thread(&Mixer::thread_func, this);
972 audio_thread = thread(&Mixer::audio_thread_func, this);
978 audio_task_queue_changed.notify_one();
983 void Mixer::transition_clicked(int transition_num)
985 theme->transition_clicked(transition_num, pts());
988 void Mixer::channel_clicked(int preview_num)
990 theme->channel_clicked(preview_num);
993 void Mixer::start_mode_scanning(unsigned card_index)
995 assert(card_index < num_cards);
996 if (is_mode_scanning[card_index]) {
999 is_mode_scanning[card_index] = true;
1000 mode_scanlist[card_index].clear();
1001 for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1002 mode_scanlist[card_index].push_back(mode.first);
1004 assert(!mode_scanlist[card_index].empty());
1005 mode_scanlist_index[card_index] = 0;
1006 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1007 last_mode_scan_change[card_index] = steady_clock::now();
1010 Mixer::OutputChannel::~OutputChannel()
1012 if (has_current_frame) {
1013 parent->release_display_frame(¤t_frame);
1015 if (has_ready_frame) {
1016 parent->release_display_frame(&ready_frame);
1020 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1022 // Store this frame for display. Remove the ready frame if any
1023 // (it was seemingly never used).
1025 unique_lock<mutex> lock(frame_mutex);
1026 if (has_ready_frame) {
1027 parent->release_display_frame(&ready_frame);
1029 ready_frame = frame;
1030 has_ready_frame = true;
1033 if (new_frame_ready_callback) {
1034 new_frame_ready_callback();
1037 // Reduce the number of callbacks by filtering duplicates. The reason
1038 // why we bother doing this is that Qt seemingly can get into a state
1039 // where its builds up an essentially unbounded queue of signals,
1040 // consuming more and more memory, and there's no good way of collapsing
1041 // user-defined signals or limiting the length of the queue.
1042 if (transition_names_updated_callback) {
1043 vector<string> transition_names = global_mixer->get_transition_names();
1044 bool changed = false;
1045 if (transition_names.size() != last_transition_names.size()) {
1048 for (unsigned i = 0; i < transition_names.size(); ++i) {
1049 if (transition_names[i] != last_transition_names[i]) {
1056 transition_names_updated_callback(transition_names);
1057 last_transition_names = transition_names;
1060 if (name_updated_callback) {
1061 string name = global_mixer->get_channel_name(channel);
1062 if (name != last_name) {
1063 name_updated_callback(name);
1067 if (color_updated_callback) {
1068 string color = global_mixer->get_channel_color(channel);
1069 if (color != last_color) {
1070 color_updated_callback(color);
1076 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1078 unique_lock<mutex> lock(frame_mutex);
1079 if (!has_current_frame && !has_ready_frame) {
1083 if (has_current_frame && has_ready_frame) {
1084 // We have a new ready frame. Toss the current one.
1085 parent->release_display_frame(¤t_frame);
1086 has_current_frame = false;
1088 if (has_ready_frame) {
1089 assert(!has_current_frame);
1090 current_frame = ready_frame;
1091 ready_frame.ready_fence.reset(); // Drop the refcount.
1092 ready_frame.input_frames.clear(); // Drop the refcounts.
1093 has_current_frame = true;
1094 has_ready_frame = false;
1097 *frame = current_frame;
1101 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1103 new_frame_ready_callback = callback;
1106 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1108 transition_names_updated_callback = callback;
1111 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1113 name_updated_callback = callback;
1116 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1118 color_updated_callback = callback;
1121 mutex RefCountedGLsync::fence_lock;