}
}
-void DeckLinkOutput::wait_for_frame(int64_t pts, int *dropped_frames, int64_t *frame_duration)
+void DeckLinkOutput::wait_for_frame(int64_t pts, int *dropped_frames, int64_t *frame_duration, bool *is_preroll)
{
assert(!should_quit);
// While prerolling, we send out frames as quickly as we can.
if (target_time < base_pts) {
+ *is_preroll = true;
return;
}
+ *is_preroll = !playback_started;
+
if (!playback_started) {
if (output->EndAudioPreroll() != S_OK) {
fprintf(stderr, "Could not end audio preroll\n");
void send_frame(GLuint y_tex, GLuint cbcr_tex, const std::vector<RefCountedFrame> &input_frames, int64_t pts, int64_t duration);
void send_audio(int64_t pts, const std::vector<float> &samples);
- void wait_for_frame(int64_t pts, int *dropped_frames, int64_t *frame_duration);
+ void wait_for_frame(int64_t pts, int *dropped_frames, int64_t *frame_duration, bool *is_preroll);
// Analogous to CaptureInterface. Will only return modes that have the right width/height.
std::map<uint32_t, bmusb::VideoMode> get_available_video_modes() const { return video_modes; }
}
OutputFrameInfo output_frame_info = get_one_frame_from_each_card(master_card_index, master_card_is_output, new_frames, has_new_frame);
- schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration);
+ schedule_audio_resampling_tasks(output_frame_info.dropped_frames, output_frame_info.num_samples, output_frame_info.frame_duration, output_frame_info.is_preroll);
stats_dropped_frames += output_frame_info.dropped_frames;
handle_hotplugged_cards();
unique_lock<mutex> lock(card_mutex, defer_lock);
if (master_card_is_output) {
// Clocked to the output, so wait for it to be ready for the next frame.
- cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration);
+ cards[master_card_index].output->wait_for_frame(pts_int, &output_frame_info.dropped_frames, &output_frame_info.frame_duration, &output_frame_info.is_preroll);
lock.lock();
} else {
// Wait for the master card to have a new frame.
// TODO: Add a timeout.
+ output_frame_info.is_preroll = false;
lock.lock();
cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
}
}
-void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
+void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll)
{
// Resample the audio as needed, including from previously dropped frames.
assert(num_cards > 0);
// since dropped frames are expected to be rare, and it might be
// better to just wait until we have a slightly more normal situation).
unique_lock<mutex> lock(audio_mutex);
- bool adjust_rate = !dropped_frame;
+ bool adjust_rate = !dropped_frame && !is_preroll;
audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate});
audio_task_queue_changed.notify_one();
}
void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
void thread_func();
void handle_hotplugged_cards();
- void schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame);
+ void schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame, bool is_preroll);
void render_one_frame(int64_t duration);
void audio_thread_func();
void release_display_frame(DisplayFrame *frame);
int dropped_frames; // Since last frame.
int num_samples; // Audio samples needed for this output frame.
int64_t frame_duration; // In TIMEBASE units.
+ bool is_preroll;
};
OutputFrameInfo get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS]);