]> git.sesse.net Git - nageru/commitdiff
Fix a bad snapping bug that was introduced with the change to the new storage format.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 10 Dec 2018 19:27:35 +0000 (20:27 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 10 Dec 2018 19:27:35 +0000 (20:27 +0100)
futatabi/player.cpp

index 5ea34ea64936a3b4c9fc71b671d6a4b2538e2ffb..684306f633181a50e87dda2b6ac3315763ae2516 100644 (file)
@@ -254,11 +254,9 @@ got_clip:
                        // (ie., move less than 1% of an _output_ frame), do so.
                        // TODO: Snap secondary (fade-to) clips in the same fashion.
                        bool snapped = false;
-                       for (int64_t snap_pts : { frame_lower.pts, frame_upper.pts }) {
-                               double snap_pts_as_frameno = (snap_pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
+                       for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
+                               double snap_pts_as_frameno = (snap_frame.pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
                                if (fabs(snap_pts_as_frameno - frameno) < 0.01) {
-                                       FrameOnDisk snap_frame = frame_lower;
-                                       snap_frame.pts = snap_pts;
                                        auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{
                                                destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
                                        };
@@ -276,7 +274,7 @@ got_clip:
                                                                snap_frame, secondary_frame, fade_alpha);
                                                }
                                        }
-                                       in_pts_origin += snap_pts - in_pts;
+                                       in_pts_origin += snap_frame.pts - in_pts;
                                        snapped = true;
                                        break;
                                }