check_error();
}
- glBindImageTexture(0, dc_ac7_tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R16UI);
- glBindImageTexture(1, ac1_ac6_tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R16UI);
- glBindImageTexture(2, ac2_ac5_tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R16UI);
- glBindImageTexture(3, ac3_tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R8I);
- glBindImageTexture(4, ac4_tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R8I);
+ glBindImageTexture(0, dc_ac7_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R16UI);
+ glBindImageTexture(1, ac1_ac6_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R16UI);
+ glBindImageTexture(2, ac2_ac5_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R16UI);
+ glBindImageTexture(3, ac3_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8I);
+ glBindImageTexture(4, ac4_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8I);
glBindImageTexture(5, y_tex, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8UI);
check_error();